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I really like this games because its combat mechanics are really similar to slay the spire. I would love if the game has more enemies or the current enemy more attack patterns, maybe just blocking or making himself vunerable for 1 turn and if player satisfies a certain condition, he is rendered unable to attack for a feel turns. It's a really nice game and I can't believe you did it while also juggling with life and work. Solid game! Would play more if you do expand it and maybe make the balancing less likely to tilt since that would speed up the gameplay massively.

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Hey, thanks for your feedback! Yes! It was certainly Slay the Spire inspired, I originally wanted to make it a roguelike and like you said, include more enemies, but I simply used all of my free time and couldn't do more, so I left it as more of a self-contained idea. But I would definitely love to do more with the combat system! And by the way, the balance it's already kind of difficult to tilt lol I guess since I play tested the game a lot I've gotten the hand of it even tho I adjusted it, I guess with time you would know what blocks work for each situation and what not, but even then I was definitely thinking that -if it was a roguelike- it would have upgrades for the balance and more things like that!

I know right? when you are the developer you don't really how hard your game really is. It is also really hard to limit the scope of the game, especially with how creative you get when you are in the middle of it.