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yeah sorry my degree name translated word for word is "Administrative Systems and Information" i just say computer science bec it's the closest thing that people would understand in english, and when it comes to programming they barley taught us the basics of a couple of programming languages, and i don't understand what're you getting so pressed about i guess there is a couple of shity studios that make AI games here, that doesn't really change anything

and I don't know the definition of the word job but personally I would call anything that make you money when you put effort in, i would call that a job, and when i said my skill level yes I was talking about my nonexistent one, again i don't know why are you nitpicking my words when you know english isn't my first language

I think my game is already small is it not? if I got it smaller then this i don't think I'll be able to make it something I'll be happy with, everything takes so much time to do but that's probably just because im learning while working on it 

Idk why you're being so aggressive but I really appreciate your input nonetheless 

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just say computer science bec it's the closest thing that people would understand in english, and when it comes to programming they barley taught us the basics of a couple of programming languages

It changes your starting point a bit, for any type of advice. If people think you have a degree in basically software development, they might think, you can create apps, but just have no formal training in game design.

Having game development as a hobby is healthy. It is creative and should be fun. The "problem" is, that people that do this, call themselves indie game developer. But this is not accurate. They are hobby game developers. Maybe this is a language thing. I am not English native speaker either. The qualifier in front of game developer gives information about the professionality aspect.

To be indie means, you are a professional, but are not dependent on investors. But you are still a professional. And that means, this is the job you do to pay your living expenses. And that means, the games you create are published and are selling well enough.

As a side note, this is why it was a sign of quality, if a game on Steam is tagged indie. At least some years ago. It meant that the game was good enough to be recognised and successful, despite lack of investors funding the game. Now I have the impression it is either ignored, or is used to denote a low quality game.

I did not mean you should make a small game. I meant the commitment. Do not invest all your time into this, while ignoring regular jobs. People can and do this as a hobby, so why would you not also be able to.

You have currently none of those office jobs you dread. So kickstart your game development career by creating a game or three, while you seek for a job. 

Once you have a regular income, you switch your game development to 1/10th of the time commitment. Like a day per week or a few hours to relax after office work.

See it as testing a hypothesis. Your hypothesis is, that you will be able to make money from game development. Enough money to consider this your job. If the hypothesis holds true, you should also be able to make less money with less time commited over a longer period of time. And only if the hypothesis is proven, you are in a position to consider quitting your regular job and focus on game development.

Maybe you do get lucky and become an indie game developer. Not in the hobby sense or in the sense of an unemployed game developer, but in the professional sense.