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(+1)

Sigh. See, that's the problem. You claim to have a degree in computer science. Yet you say things like this:

I don't think there's even any game studios here

I think whatever you have is not translated well. I first thought so, when you mentioned the office work. Game development with a computer science background is coding and software engineering and whatever you call it. The term is software developer, I believe. And that is "office work". The output is apps. It does not matter if those apps are games, office software, hardware controller firmware or any other type. You are a code monkey or the overseer of code monkeys. You do not get to make design decisions or marketing or any other "interesting" stuff as an employed developer.

And the lack of decision making and creative freedom pushes some professionals towards being independant. Some go there because they lost their job. And if you need to do this, this will not be fun and leasure. It will be hard work and uncertainity. And some fortunate few turned their hobby into a profession after it turned out to be financially possible.

Anyway, one does not need a degree in computer stuff to operate an internet search engine.

https://duckduckgo.com/?q=game+studios+egypt&ia=web

when you say that I shouldn't do indie game dev as a job do you at all or just at my current skill level?

Indie game developer, without a company (even if you are a 1 person company) and a portfolio of successful games, is not a job, but an euphemism for hobby game developer or unemployed developer. It is not a job.

You never ever have made and completed a game and published it. So what "skill level" are you even talking about? Do you have secondary skills, like operating a small business? Marketing? Do you even know how to pay your taxes as a self employed person? Can you do any kind of art or design? Have you experience in those fields? 

If whatever you do as an aspiring new independant game developer would generate money at all, it will do so, wether you spend 12 hours a day on it, or 2.

So start small and find out, if you can even manage a pocket money income from this. And only if it reasonably looks like a stable income, if you could just put more time into it, then you should consider going full time indie developer.

yeah sorry my degree name translated word for word is "Administrative Systems and Information" i just say computer science bec it's the closest thing that people would understand in english, and when it comes to programming they barley taught us the basics of a couple of programming languages, and i don't understand what're you getting so pressed about i guess there is a couple of shity studios that make AI games here, that doesn't really change anything

and I don't know the definition of the word job but personally I would call anything that make you money when you put effort in, i would call that a job, and when i said my skill level yes I was talking about my nonexistent one, again i don't know why are you nitpicking my words when you know english isn't my first language

I think my game is already small is it not? if I got it smaller then this i don't think I'll be able to make it something I'll be happy with, everything takes so much time to do but that's probably just because im learning while working on it 

Idk why you're being so aggressive but I really appreciate your input nonetheless 

(+1)
just say computer science bec it's the closest thing that people would understand in english, and when it comes to programming they barley taught us the basics of a couple of programming languages

It changes your starting point a bit, for any type of advice. If people think you have a degree in basically software development, they might think, you can create apps, but just have no formal training in game design.

Having game development as a hobby is healthy. It is creative and should be fun. The "problem" is, that people that do this, call themselves indie game developer. But this is not accurate. They are hobby game developers. Maybe this is a language thing. I am not English native speaker either. The qualifier in front of game developer gives information about the professionality aspect.

To be indie means, you are a professional, but are not dependent on investors. But you are still a professional. And that means, this is the job you do to pay your living expenses. And that means, the games you create are published and are selling well enough.

As a side note, this is why it was a sign of quality, if a game on Steam is tagged indie. At least some years ago. It meant that the game was good enough to be recognised and successful, despite lack of investors funding the game. Now I have the impression it is either ignored, or is used to denote a low quality game.

I did not mean you should make a small game. I meant the commitment. Do not invest all your time into this, while ignoring regular jobs. People can and do this as a hobby, so why would you not also be able to.

You have currently none of those office jobs you dread. So kickstart your game development career by creating a game or three, while you seek for a job. 

Once you have a regular income, you switch your game development to 1/10th of the time commitment. Like a day per week or a few hours to relax after office work.

See it as testing a hypothesis. Your hypothesis is, that you will be able to make money from game development. Enough money to consider this your job. If the hypothesis holds true, you should also be able to make less money with less time commited over a longer period of time. And only if the hypothesis is proven, you are in a position to consider quitting your regular job and focus on game development.

Maybe you do get lucky and become an indie game developer. Not in the hobby sense or in the sense of an unemployed game developer, but in the professional sense.