Not bad so far; it still needs a lot of work, but from the first moment, the presentation is nice.
It takes a bit to get used to things, like where I need to go, how I pick things up due to the weird design, and why or what I took damage from, lol.
The levels and navigation at first are a bit confusing and lack that type of design visual cue. Music-wise, it's good, zen-like, almost.
Animation and gameplay wise its a bit static and doesn't complement the visuals of the levels just yet, since they have more detail but no depth to them.
Best part of the game for me: I like the character design and the Main menu.
With a little more attention to how players will play and what they would expect, this can be a good game; it has good bones, now it just needs to find a personality to iterate on.
Solid 2/5 for the Windows Alpha version.
Thank you for playing and for the honest feedback! Since you tried the Windows Alpha, I’ve released a new version that addresses many of these issues, especially the initial guidance, item collection, navigation, visual cues, animations, and damage feedback. It also includes several new mechanics and improvements.
The game is still evolving, so comments like yours are very helpful in showing me what needs more attention. Thanks again—I hope you get a chance to try the new version!