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The mechanic of this game isn't anything new for this jam, but the way it's implemented and the level design make it completely stand out. The mechanic is really used to its fullest potential with puzzles and obstacles that are completely understandable to the player. I love how you don't just immediately get the throwable jammer. It sorta reminds me of Portal, where you don't have control over the gun until you fully understand the way it works, which makes for a great introduction to a somewhat abstract concept. I love how there's both a good and bad to placing the jammer, where you might've stopped an obstacle, but you need to make sure you can also get through it without getting stuck. Really great execution and clever ideas here!