update 2:
whew, sorry for taking longer to update than i promised! it's been a busy couple of weeks between exams, work, and travel, but i have a bit of progress to show despite that. not much actually warrants screenshots, but i do have more concept art (above!) and a preview of some items:
there are way more than 10 items in the game, but i can't show much more than this if i don't want to spoil things. a few items will need custom icons, which i'm hoping to get started on soon and finish quickly. i've also been correcting some existing maps (layout and passability), and planning out more events. soon i'll be back to actually implementing new maps and events. there are around 10 maps of various sizes left (for a total of ~30) before the whole setting is good to go.
something i really need to try is parallax mapping. for now, i'll throw down my basic maps before worrying about tons of detail and lighting effects and such. once the actual environment is blocked out, i can really get cracking on events and progression again. i'm excited!
also, if you'd like to, you can follow @RicassoFiction on twitter for updates about WDYTYA, #CryoseismVN, and other projects! i post bits of WIP junk, screenshots, and progress notes there, though obviously what you'll find in this thread is more comprehensive and polished.