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(+1)

Nice, but yeah ditch the completely random aiming. Another possibility (if you still want the aim to be hard to predict) is to make it move back and forth really quick from whatever direction you point it at. And the random explosions aren't fun. I still had fun with it though since I just ended up sprinting through the whole thing; it almost seemed the hook aimed better when I did that? Might be just dumb luck.