Just want to call out your comment about hopefully getting to plan better. This may not have been what you wanted to achieve, but it’s such a fun game as what it is. The concept on it’s own is really cool. The tech to make sure that everything can be sliced and connected is genuinely awesome. On top of that I think you managed to tutorialize the concept incredibly well! This is a submission to be proud of for sure.
I will say that I had a lot of fun going through a second time and cheesing things by cutting small slices instead of being hyper strategic. You could probably gate that behaviour with a max cut threshold or even make it a zachtronics game where you saw a histogram of others attempts, so seeing how few slices you could do it in is a motivator to not be anti-social with your solutions lol.
And hangabout! You also had a working undo, redo system. You’ve managed to pack soooo much into the limited time you had. I’m proud of you for this and you should be too!