Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Just want to call out your comment about hopefully getting to plan better. This may not have been what you wanted to achieve, but it’s such a fun game as what it is. The concept on it’s own is really cool. The tech to make sure that everything can be sliced and connected is genuinely awesome. On top of that I think you managed to tutorialize the concept incredibly well! This is a submission to be proud of for sure.

I will say that I had a lot of fun going through a second time and cheesing things by cutting small slices instead of being hyper strategic. You could probably gate that behaviour with a max cut threshold or even make it a zachtronics game where you saw a histogram of others attempts, so seeing how few slices you could do it in is a motivator to not be anti-social with your solutions lol.

And hangabout! You also had a working undo, redo system. You’ve managed to pack soooo much into the limited time you had. I’m proud of you for this and you should be too!

Thanks for the encouragement and kind words! Prohibiting "cheesy" cuts was definitely something I tried, but it's also something it's easy to have a good feel for but  that is (as it turns out) much harder to express in code (open to suggestions). 

(1 edit)

I think it could be as simple as rewarding for lowest number of cuts. Don’t have to explicitly disallow, just encourage in the direction you want.

Honestly it’s quite fun doing the cheesy way, but if I had something at the end of the level saying how few cuts I used or maybe even out of 3 stars I achieved for how few, then I’d do it; have fun; then try again.

That to say I think that it’s a great game and I hope to see a post jam version!