Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

At first I was confused by it, but I kind of like the "board game" movement and events, even if it was frustrating to do an event without any effect and need to bounce in and out to try again. (Like letting Aleena drag you to the bar when you want to shop) 

Is it always 3 times around the loop to get an ending or was it based on level or something?

Obviously the AI art is kind of a bummer coming from you, an artist I like, but it is what it is. You were up front and I won't harp on it.

Lastly, I really didn't expect to see a Grey in somebody else's game this time around.

(+1)

Hey, thank you very much Pixe!  ^^ 
So happy you found the grey - that proves you really dug into this build, haha! 
The end is really tied to Aleena's mood expression in the top left of the screen.
And that changes depending on gameplay / decisions. For example sleeping at the camp is something she enjoys, and obviously hitting the bars. She does not enjoy defeats... those do not spark joy.