Normally my one suggestion would be to make the game easier, but the inclusion of the skip button allowed me to skip through difficult sections. This game has the battle system of undertale, the platforming of a metroidvania, the story of Isacc the Binding, and the difficult of Dark Souls with a blindfold on (but that is not a complaint at all since the skip button allows the tough battles to be optional). Great story, great art, great atmosphere, and great music. Amazing job overall.
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Thank you for your valuable feedback!
I really shouldn't have made that combat difficulty rocket up like that, but was short on time and really didn't want to have low-quality encounters (both character-wise and combat-wise), so I left it as it is.
I would be very pleased if you could leave a rating for my game!
https://flemming1k.itch.io/out/rate
Its ok. Developers dont have enough time to have a perfectly balanced game, which is why Easy/Hard modes, Skipping fights, and other components help a lot in games. Your game is difficult but that isn't a problem since I can skip the sections which were too difficult. In the choice between leaning too hard or too easy I recommend too easy, but being too easy is still a problem (I had a game that was so easy that people thought that the game was broken). It is also important to remember what you know about the game as a developer and what someone who doesn't know anything about your game will know.
Even though your game is difficult I liked the characters and the unique ways enemies attacked, and I can tell you put a lot of effort into this! :)