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(1 edit)

I do have a couple more questions: where are the scripts in th deployed version to understand the mechanisms of the editor?

Also I think the music player doesn't play according to loop points (at least LOOPSTART-LOOPLENGTH) because the loop is E-S, but I think it works ok deploying.

and enemy noteboxes can't be expanded, my bad haha 

(+1)

If you crack open the EXE (7zip will do it), you'll see a "src" folder within, that's where all the engine logic lives (in the deployed version). So it's within the EXE but you can open it with any zip archiver thing. I see the issues you're mentioning as well, and I'll get them fixed for the next release. Let me know if you find anything else, it's "whack a mole" for real!

Perfect, thank you - That will be quite useful