Hey, just following up to say that I have a solution. Because I'm using another plugin to manage autosaves, the problem can be solved by:
1) Turning off autosaves after battles.
2) Adding a manual autosave to the common event from your plugin.
I think anyone could also solve the problem by adding "SceneManager._scene.requestAutosave()" to the bottom of their common event, as it would overwrite the first autosave. I hope this helps anyone with the same issue!
Thank you for all your plugins, Casper. ^-^