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Hey, just following up to say that I have a solution. Because I'm using another plugin to manage autosaves, the problem can be solved by:

1) Turning off autosaves after battles.

2) Adding a manual autosave to the common event from your plugin.

I think anyone could also solve the problem by adding "SceneManager._scene.requestAutosave()" to the bottom of their common event, as it would overwrite the first autosave. I hope this helps anyone with the same issue!

Thank you for all your plugins, Casper. ^-^

It sounds like your solution would work, but did the update to this plugin from last night not fix it?😅 

(+1)

Oh dang, I didn't see it because we were apparently working at the same time! Well, devs should be extra covered now. Thanks for your work!

No problem, I am glad you got it working 😁