You should never need to restart for a new version! Saves are completely compatible between different versions of the game, you just need to move the files. Version 1.0.0 will be the official feature-complete launch, but won't have all the illustrations (that will be much later).
SierraLee
Creator of
Recent community posts
The updates after yours are mostly related to the postgame, which isn't relevant to you yet (though there are some added battle busts and other details). Not critical to update but you will want to transfer your saves sometime. I'm currently working on another big update that may be the last feature release.
It's always nice to hear from people who appreciate what I was going for, whether it's the worldbuilding or all the topics the game tries to tackle, so thanks for your review. ^-^
Thanks for the kind review; I'm glad you've enjoyed the game. ^-^
You aren't the only person to complain about the snowballing element of the calculations, and in fact I agree with you! The upcoming update (version 0.81.x) includes a few tweaks to make this element less punishing. It doesn't entirely remove the positive feedback loop of investment returns, but it does offer some options so that early mistakes don't leave players unable to engage with this element.
Thanks, glad to hear you enjoyed the game! I will definitely be around creating more games, so feel free to follow me via whatever platform is convenient.
Referring to Potions and More, did you find that they have a whole sidequest? Not sure what you're asking, but check the community (guides or people) to see if you got all the content with those characters. ^-^
The game is mostly plot-complete: you can play through the final battle and the epilogue. There will be a postgame section I've been working on for a long time, but it should be coming out this month (hopefully). I intend to do some polishing and add more art, but the rest of the game is basically complete as well.
Yes, there's at least one walkthrough. I think it's hosted elsewhere but here is one:
https://steamcommunity.com/sharedfiles/filedetails/?id=1396963463
I'm glad to hear you're enjoying the combat art! We put a lot of work into it. ^-^
Unfortunately, there isn't an in-game gallery or an easy way to slow down combat (people are usually requesting the opposite). I hate to send people to a paid source, but FYI I have put up full resolution versions of all the combat art on my Patreon. Part of the new art pack.
This version is SFW, yes. There is a fully animated and voice acted scene on Newgrounds if you want a sample of what we're attempting, but the full scenes aren't finished to be integrated into this build (hence Kickstarter).
Glad to hear you enjoyed it!
A method of returning directly to the teleportation chamber is reasonable in theory, but the problem is that it would be way too easy for it to break the game. Its use would have to be turned on and off throughout many events, and going back to do that through so much game would be easy to mess up.
I do hope to include more information on the status effect icons before the final version. Combat-wise, there's a visual upgrade planned, but see what you think!
I hear what you're saying, but making those tricky economic choices is a big part of the game. You might want to check in with the community, which has lots of guides both for investments and for finishing up those quests.
Glad you like the game overall! You can also look forward to some male characters as friends.
Yes, it just requires a free patch, which is available on my blog:
https://the-last-sovereign.blogspot.com/p/crimson-gray.html
Hope you enjoy!