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SierraLee

211
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3,164
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A member registered Sep 30, 2016 · View creator page →

Creator of

Recent community posts

You should never need to restart for a new version! Saves are completely compatible between different versions of the game, you just need to move the files. Version 1.0.0 will be the official feature-complete launch, but won't have all the illustrations (that will be much later).

Thanks, glad to hear you're mostly enjoying it!

In addition to moving the story forward, I've been trying to improve various aspects of the game, so I'm glad to hear they were appreciated!

The updates after yours are mostly related to the postgame, which isn't relevant to you yet (though there are some added battle busts and other details). Not critical to update but you will want to transfer your saves sometime. I'm currently working on another big update that may be the last feature release.

It's always nice to hear from people who appreciate what I was going for, whether it's the worldbuilding or all the topics the game tries to tackle, so thanks for your review. ^-^

Thanks for the kind review; I'm glad you've enjoyed the game. ^-^ 

You aren't the only person to complain about the snowballing element of the calculations, and in fact I agree with you! The upcoming update (version 0.81.x) includes a few tweaks to make this element less punishing. It doesn't entirely remove the positive feedback loop of investment returns, but it does offer some options so that early mistakes don't leave players unable to engage with this element.

Thanks, glad to hear you enjoyed the game!

Male.

Thanks, glad to hear you're so positive about the game! If you've enjoyed it up to that point, I hope you will find a lot more to enjoy as it goes forward. ^-^

I think that's the first SaGa comparison I've seen, but I'll take it!

Thanks, glad to hear you enjoyed the game! I will definitely be around creating more games, so feel free to follow me via whatever platform is convenient.

Referring to Potions and More, did you find that they have a whole sidequest? Not sure what you're asking, but check the community (guides or people) to see if you got all the content with those characters. ^-^

I'm afraid that I don't know, because this has never come up before. If you need a solution, you might want to start with a general one for the engine, which is "RPG Maker VX Ace".

Thanks, glad you're enjoying it so far

Thanks! The day of full completion is getting closer now that I've finished the postgame. ^-^

Okay, hope you enjoy!

The game is mostly plot-complete: you can play through the final battle and the epilogue. There will be a postgame section I've been working on for a long time, but it should be coming out this month (hopefully). I intend to do some polishing and add more art, but the rest of the game is basically complete as well.

Sorry, but I'm a one woman team and I can't afford translations.

I'm afraid I don't have a solution for you, as Steam's regional protection is stronger than most. You could try to ask other German players on the Discord in case they know something I don't.

An autosave already exists! At the bottom of the list, save #100 is automatically saved after many actions. If you haven't played since a boss, it may still be the one you need!

Glad you're enjoying the game otherwise. ^-^

Ah, you really do mean the battlers proper! Those are from a variety of different sources and you can find the credits in the Readme.txt. Only some of those are custom edits or commissions, generally the game's main characters.

You mean the illustrations of the characters using their skills in battle? Those are drawings I commissioned and they were pretty expensive, so I'm glad you like them!

You're playing on mobile? You can if you want, but it isn't officially supported.

Yes, there's at least one walkthrough. I think it's hosted elsewhere but here is one:

https://steamcommunity.com/sharedfiles/filedetails/?id=1396963463

In the System menu, there are BGM, BGS, and SFX controls.

Yes, the game is made in RPGM. If you mean that to be feedback, you'll have to be more specific.

Thanks, glad you enjoy the work I've been putting in! Please review over there if possible. ^-^

Sorry, the engine doesn't support Mac. I'm told that it emulates fairly easily, for whatever that is worth.

I'm glad to hear you're enjoying the combat art! We put a lot of work into it. ^-^

Unfortunately, there isn't an in-game gallery or an easy way to slow down combat (people are usually requesting the opposite). I hate to send people to a paid source, but FYI I have put up full resolution versions of all the combat art on my Patreon. Part of the new art pack.

Glad you're enjoying the new feature! I don't know how plausible it would be to make the UI changes you suggest, but we'll at least look into them, and of course we'll check out potential issues with the bust display.

Sorry to hear you're having trouble, but all I can say is that I don't think there is actually a Trojan. Thousands of people are using the blog and downloading the new versions without any issues. If you want to avoid it, you can get all the same content via here, Patreon, or Steam

This version is SFW, yes. There is a fully animated and voice acted scene on Newgrounds if you want a sample of what we're attempting, but the full scenes aren't finished to be integrated into this build (hence Kickstarter).

Thanks, glad you liked the taste of it! I've been iterating on this idea for a while.

Thanks for your support, but I would suggest asking Thosha first.

I'm glad for your enthusiasm, but you've caught me at an extremely busy time! I can be found here, sure, or you can chat with me on my blog or Discord.

No. The itch version might not be as updated, but they're otherwise the same game in every way.

Glad to hear you enjoyed it!

A method of returning directly to the teleportation chamber is reasonable in theory, but the problem is that it would be way too easy for it to break the game. Its use would have to be turned on and off throughout many events, and going back to do that through so much game would be easy to mess up.

I do hope to include more information on the status effect icons before the final version. Combat-wise, there's a visual upgrade planned, but see what you think!

I don't offer official phone support, sorry. Various people have it running on their phones, but all I can do is help a little by offering the unpacked files. You would be better off asking one of the people in the comments discussing phone play.

The version that includes "RTP" unless you are trying to play on a phone or have installations for RPG Maker games.

I hear what you're saying, but making those tricky economic choices is a big part of the game. You might want to check in with the community, which has lots of guides both for investments and for finishing up those quests.

Glad you like the game overall! You can also look forward to some male characters as friends.

Thanks, you too!

Yes, it just requires a free patch, which is available on my blog:

https://the-last-sovereign.blogspot.com/p/crimson-gray.html

Hope you enjoy!

Thanks, you too!

Haha, you'd hope I'd have accomplished something in four years! There are a ton of quests all the way through the final battle, and I'm finishing the epilogue fairly soon. ^-^