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(1 edit)

Nice little game. I got to the gym haha.

I died quite a few times before I figured out some strategy that I used to be able to finish the game. The biggest thing for me is that a lot of times the enemies bunch up in the same area as the red text, so there’s no way to get to them unless you take a hit. It’s not always possible because the red text damages half your hp and you can’t wait because your hp drains over time. Sometimes you have to be strategic and hit the red text early on and intentionally so you can use your hp as a resource, which feels kinda counter-intuitive for the design of the game. I think it would be better if the enemies also detect the red text and move away from it so you can safely navigate and hit them.

I enjoy the visual effects and the overall look of the game. The subpixel movement makes the player looks blurry when moving though (especially noticeable in the opening sequence). No music is kinda a shame but the sound effects are ok.

It would have been funny if all the store on the road were all restaurant like the ince cream shop though haha. Also might also be extra funny if the player kicks instead of punching for leg day XD

(+1)

Great feedback which I will certainly incorporate. Let enemies move out of the ā€œlaneā€ that the text is travelling. Music is something I unfortunately ran out of time. I definitely want to still add music after the jam voting is over!