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ooh im surprised that pushing is the primary method lol

i thought that pushing was some sort of later addition maybe to fix something.. but imo dragging felt way better as i didnt need to worry about which direction i push from and can just pick and move where i need to be. this is especially useful due to the countdown.

Well that's just the order in which these features were added to the game. However I do agree with you that currently dragging does feel better, especially if current puzzle has a tight timing. TBH I do try to avoid that, and ensure player has plenty of time to execute their move, but alas not everywhere