Same problem here, on Arch Linux.
When something like this happens, it's usually because the game is fixed to run at whatever my system's monitor refresh rate is, and I have to manually reduce it from 144Hz to 60Hz. In this case that didn't fix the problem and the game still ran at something like Spaceballs' ludicrous speed. :P
EDIT: to point out that this happens with the stable Linux build. The experimental one doesn't start as it segfaults at launch.
EDIT#2: the Windows build works fine with Wine Staging out of the box, so at least there's that.