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(+1)

Everything about this game is well crafted, except for the obstacles and level-design.
The rope mechanic feels good and fluid. The problem is that some obstacles severely limit the fluidity and potential fun that the game could offer. Bats are the biggest offenders. They are not bad in themselves, but how they were implemented on levels 2 and 3 makes the game tedious. Instead of swinging left and right to use the momentum created by swings, the best part of the gameplay, you have to constantly take into account all the things that could kill you, slowing down your speed and limiting your positioning. I understand that difficulty is part of the experience, but I think making obstacles less annoying would go a long way towards making the experience more enjoyable.

(+1)

Appreciate your critique. I can totally see your point!

I think it comes down to what the game really wants to be. During development, I was constantly torn between making a fast paced "against the clock" game, an exploratory "let's find all stars" game, and a skill based "repeat until lucky" game. In the end, I opted for exploring a mix of all these for the game jam entry =)

But you're right. For a full game, it should be one of those, and commit 100% to it.

Hope you still had a bit of fun playing the other levels!