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One thing I forgot to say in this post is that the introductory web-experience that contextualizes the game is SO GODDAMN COOL. Like unbelievably slick, and a great way to introduce both the topic and the tone of the game. I wanna know how y’all can make a thing like that.

Thank you so much! I am really into scrollytelling and 3D narrative structure visualization -- anything to get people reading! There's not a lot of academic research on it, though. It always helps to have an amazing artist on hand for assets. I used vanilla three.js r160, no build tooling, Lex's FBX converted to GLBs loaded via GLTFLoader and rendered as wireframe + additive-sprite glow, with Canvas2D for the textures and overlays. Hope this helps!