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(+1)

Great Game, a few issues found, but can be expected, puzzle was good, envrionment was decent, Here is a video Play through, pointing out both good and bad points.

(1 edit)

Hello! I'm flattered that you took the time to make a video of your play through and I really appreciate it. This was the first time I've got to watch someone play without any hints or background information and it is enlightening. So first of all, the sixth marble does exist! You see that little hallway between storage and the elevator? You walked past it so many times, almost going in, and I found myself shouting at the screen haha. Also, I apologize for the pillow glitch. I thought I had fixed that in the demo, but I see now it just needs to have a way to respawn if it gets lost. The pills actually do serve a function. If you just lightly touch the warden, you won't die, but your health will decrease and your screen will start to get blurry. Using a pill will increase your health again slightly. There are no weapons in this level, just because we only had a few weeks to put it all together. In a more fleshed out version, we would want the player to be able to sneak up behind wardens to knock them out. Again, thank you for playing!

(+1)

Your more than welcome! It's a great game with great potential, I'm more than keen to hang around for the more polished version!

As for the sixth marble, I replayed it, and gosh do i feel silly hahah.

Keep up the great work!