Thanks for playing! You are correct, the game is currently still just a concept. I have plans on expanding the world, maybe ditching the marbles, and producing it for VR. Looking to release a demo next year, stay tuned and thanks for your feedback!
Recent community posts
Hello! I'm flattered that you took the time to make a video of your play through and I really appreciate it. This was the first time I've got to watch someone play without any hints or background information and it is enlightening. So first of all, the sixth marble does exist! You see that little hallway between storage and the elevator? You walked past it so many times, almost going in, and I found myself shouting at the screen haha. Also, I apologize for the pillow glitch. I thought I had fixed that in the demo, but I see now it just needs to have a way to respawn if it gets lost. The pills actually do serve a function. If you just lightly touch the warden, you won't die, but your health will decrease and your screen will start to get blurry. Using a pill will increase your health again slightly. There are no weapons in this level, just because we only had a few weeks to put it all together. In a more fleshed out version, we would want the player to be able to sneak up behind wardens to knock them out. Again, thank you for playing!
I've just released Iktomi's Web. This is a solo project that I created specifically for the senior BFA exhibition at Towson University. It is currently on display in the gallery and is meant to be a cross between fine art and a video game. Iktomi is a spider who eats bad dreams that fall into his web. He is loosely based off the shapeshifter from Lakota mythology who created the first dreamcatcher. In the game, the player must navigate through the bad dream to defeat it. Because it is meant for a gallery, it is very short and there is a timer that resets the game after a short period of inactivity. It can be played with mouse/keyboard or a gamepad.
I would love to hear any feedback you have. I graduate next month and after that I plan to spend lots more time making games and hopefully start a career in game design.
Check it out here.
Thank you for your critique. I had a hard time trying to balance the sounds and music in Unity. This was my first solo game and I definitely plan to keep learning! When I have time I will try to fix the explosion volume and add cursor locking.
This game has great potential. I'm not sure how I feel about the "ding" sound every time I click to move. It was cute then progressively got annoying. Maybe there could be an option to keep moving while the mouse is held down or move with the keyboard?