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Wow, just played your game... I've tried many games of this jam and with this I can finally declare jam a "success". Altogether we covered pretty much eveything! Now about your game. I loved the vibe, I also read other comments and for me it is strange that noone mentioned Murakami, while for me it was the main reason that sold this game for me. I've read(listened) only two of his novels, just finished "Clockwork bird chronicles" not long ago, not sure if you've read it, but it totally fits this game and your writing, like the bit about being good at something small before big things. So for me writing was big part of this game. First person game is kinda traslates that experience of reading a book from first person perspective. And I just couldn't help wondering what that housewife though of at the end of the job when she had a nostalgia moment.

About actual mowing, never done it in my life, it is very uncommon in our country and I didn't get that lifting it helps to turn, I was playing on keyboard and did a huge circles to turn, like two-three meters in radius which was obviously unacceptable to clear a rectangular area, so what did I do? I mowed backwards! Yup you go forward to the wall, then change angle a bit and do next line backwords until opposite wall - it was a fast way, totally non realisic, but working method!

Thank you for playing and for the great feedback! I was wondering when I'd run into a fellow Murakami fan. Yes, The Wind Up Bird Chronicle (as it is called at least in my country) is one of my favorite Murakami short stories (and later novels). It was partial inspiration for this. And I especially want to incorporate a find the cat, Noboro Watanabe, as a side quest when I do the full game. The main inspiration was The Last Lawn of the Afternoon, one of Murakami's other popular short stories. Unfortunately for me, I am out of Murakami material to read, having read every short story and novel he has written (fiction and non-fiction) that has been translated to English. But, this is an opportunity to explore my love for writing in another form. And for me to work on my own writing skills (something I feel the AI just doesn't do well, at least for me).

For me, mowing lawns takes me back to my youth since that was my chore growing up. And, what you did was not unrealistic. When handling a push mower it is typical to use wheelies to go back and forth on rows, and sometimes to go back and forth to go over areas again. I used to handle some sections of our lawn going back and forth. There is actual a sort of simple pleasure in approaching mowing a particular lawn as an "efficiency puzzle" which I think gives the game a simple sort of mental pleasure. The other part of it is the "Zen" of simple doing something. Appreciate your feedback. I know I need an extra hint in the first level that when you hit a wall to remind the player that they can do a wheelie for quick turns. I plan to add that eventually.