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If you hide how to play the game from players, the 30 seconds in which you need to convince them to play your game may be wasted with the player just pressing random buttons and getting frustrated. 

Hey Daniel,

I'm sorry for the frustration. The game quite literally has no controls (except for the camera), it's an unfinished submission to a game jam. Despite being unfinished, it surprisingly fits the theme of the jam though  '-_-