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Coming here from the PostJam Jam. I really like the concept of this game: that I can actually throw the dice with physics is a lot of fun. I may not be well-versed enough in the game genre to immediately understand everything; the tutorial was a little too light for me.

I cannot praise the art style enough. I actually chuckled whe my first click gave an onomatopeia. That said, maybe the worldbuilding will become clearer later but I found the terms Gold and Relics ill matched. I presume a Cthuloid setting though, in which case it may fit after all.

You have a lot of "juice" already, which is great; some of the text can use better layouting - the dice abilities starting with a dark caption for example could be better, and not every text needs to bob quit to much, but that is fine detail.

I am looking forward to seeing more of ZAR. Good luck with your Steam journey. Points for presentation!

(+1)

Thank you so much for your feedback! We’ll keep improving the game with future updates.

We’re planning to change some of the terminology and text later on. Some of the current terms aren’t necessarily tied to the final theme; for now, they’re mainly there to make their purpose and function easier to understand.

There will definitely be more polishing, balancing, and fine-tuning as development continues. At this stage, what matters most to us is that you enjoyed the overall gameplay and concept.

Thanks again for playing ZAR and for taking the time to leave such detailed feedback!