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Really polished entry, I've seen a lot of games with intentionally slippery controls but yours is the only one where that's actually something you can work around properly. 

Controls aside, I felt like the game was a bit on the easy side. It's still impressive that you managed to have so many bosses for the jam.

The downwell inspired graphics are great. But I think you can utilize colors more. You can have separate colors for enemies/parts that require dash attack/shooting to destroy.

The BGM is a bit lacking but the SFX was totally on point.

Overall, great job!

Thanks for your feedback and suggestions.
You're absolutely right about the color coding. 

I'm definitely experimenting with colors a bit more for the next build. 
I like when games go full "show don't tell" and hopefully I'll find a way to achieve with this color palette. 
The idea (at its core at least) is having red enemies being weaker to dash attack, while white ones are "neutral", so you can shoot them down by conventional means (preferably), but they're not immune to dashing.

I'm also thinking of adding 4th color to the palette. 
The reason this time is more on the aesthetic side however, rather than gameplay (for now at least).
I blame the game "Hell is Other Demons", which I highly suggest if you enjoyed "Downwell" (for both gameplay and look).

Thanks again for playing.