Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(4 edits) (+3)

sigh another boyfailure shoved into my collection that i would look back on with fond amusement whenever im heading to a long day factory.. first end i got catch me if you can’t and thought, that was real quick escape i felt splashed by the lukewarm realistic tone (aside from other times we were held captive to listen my guy vent lmao). i liked the business acquaintance end the most.

the resulting take in a parodied kidnapper yan from your initial idea of a fumbling yan was a good change of air too, since usually those kidnappers cliche were alr too skilled and all.. i noticed few minor hiccups on the game narration/choice split effect wtv:

Slight Spoilers1. when he was about to tape you up and you tried making a run for it, the following narration and his reaction was the same as when you tried to take the chance to escape much earlier; he was distracted and you were just found out to have gotten out of the rope. 2. the described action formatted as dialogue on this part, 'He grabs a pair of scissors and slices through the tape.'![](https://img.itch.zone/aW1nLzI5NDMxNjM5LmpwZw==/original/DZS2bw.jpg ) And, 3. finally the 'no' choice that led to the 'you escaped...?' end, i think, more than about the wording, it was about putting the hint of 'get all the other endings first' following that choice, not post/after the choices in the good route. because i had expected that i would get the secret end content after i get all the other ends and returned to that choice 'yes'/'no' again, like the other commenter said.

anyway but yeah, the visual theme and silly snack sized parody that still got you hooked on the one and only character certainly sold this out, props to being one of the first works you did alongside WTP too!

(+1)

Thank you so much for your comment!! I really appreciate it!! I will be working on fixing those soon ^_^