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Manedza

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A member registered Nov 06, 2019 · View creator page →

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i hope walter explodes

this was really painful to read through for me i had to take breaks in between , im digging this came back wrong trope with angst to suffer like yeah why not this was prob the best option to go with if youre like me. So. i couldn’t have the heart to pick the choices of being mean (or even watching a playthrough for a bad end) when i could just focus on getting through it to a happy/best end.

got the second end 💔💔 loved how the neutrality just gave away the unspoken fear of him (and from picking the one choice to easily divert you like that.. for me it was just almost indistinguishable difference on choosing to look away or keep staring like damn sorry) the perspective was different too in comparison with the happy, accepting one im kms.

that aside, found the one text too long like on the dinner “it had always been him dominating these conversations … “ got cut off in the text box. also a missed defined name around here.. .

the GUI and art design still rocked tho, the puzzle was a nice cool addition adding to the depth too (took some time from being distraught by the emotions and sobs).

hey so ive been wondering how many endings or was it just one, true, that one? because it wasnt kinda cool

(inserted spoiler here)you had to traumatize and wound my feeble heart shedding tears over their deaths and the graves, too wtf./hj, though hopefully maybe the lil guy would come around looking from that very end detail scene

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No worries, i had a lotta fun!

That was a relief! (hope there won’t be worse haha or will there?)

That’s okay!

Actually it was like a common feature atp since I’ve seen other players playing other games, and I myself had played a different one made in this engine, it was that moody you can’t really help it. Sometimes it weirdly worked to avoid skipping but then it skimmed past over the other texts haha.

Luckily, this one was particularly not much of a problem despite the shortcomings of the engine, plus it was a quick read too, i think it would be fine to keep sticking to it as long as the projects are short or linear yeah.

edit: i have a suggestion that maybe you could join a game jam to increase the game’s visibility like i think it would fit women’s game fest this fall, but ultimately if you want to ofc!

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i cant anymore im giving in to playing this unfinished version ASAP it was love and the urge to marry this suspicious glasses caring coworkerwwWILL UPDATE THIS COMMENT

update: weoeowoeweeh what a creep right off the bad to know all the right ways to take care of his colleague,exactly what the doctor ordered eh. very curious on many things but especially how he was different before, too, like what prompted this change and the fixation that came with it i wonder. i was expecting being drugged or kidnapped but that wasnt in the warning (yet probs lol) so it just left you with this hanging dread and missing phone didnt help whatsoever. literally stuck with this guy, at least there wasnt any snowstorm to keep them cooped up together for the next few days yeah..

anyways, i found some missed/misplaced narration format;

  • like this one from you feel the heat blah bla
  • Stanley’s dialogue on Swallow your pride
  • and this mixed up i will delete this part if you had noticed it already or should you mind!

tyranobuilder was kinda rocky in the skipping feature though like even encountering the unread script and the config of unread text skip being off, it still them skipped over so just a heads up for anyone utilising it.

no probs really! glad to see another cooking potential for good yanfic! oh and one thing i just remembered and also noticed was the placement of those textboxes in chatting, somewhere towards the middle can seem a bit unaligned, moreso when playing on phone.

Hey, this was actually interesting so far! there was this nagging sense that i couldn’t help but felt off about this circus, im curious what’s the lore going to be behind it.

so far the characters meshed naturally with each other and into the setting i noticed that i guess it helped due to keeping up with what was going on, their reactions and actions in between still like juggled a good dynamic. customization didnt really disturb the flow or anything so far, they succeeded in player’s immersion, though cant say yet of the personality quiz and the book result but i have a feeling it would affect some major plot points later on like appealing to one of the love interests or something. oh yeah also! i’d like to help out tidying up and sweeping those typos at your convenience on how best should i notify you on them since there were quite scattered many across.

bite-sized funsie game, i adored nira! i think there were likee 10 ends in total? though i couldnt figure out the purpose of that syringe. no jumpscares, but there were loud noises like from the bomb and that ghost screamer (which spooked me a lil; ) so heads up!

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too buggy for me that it’s testing my patience more than challenging fun;; like for example the player gets stuck with bot opponent if it steps/you step on it way too many times (an example of my struggles; https://files.catbox.moe/904akb.mp4 ), at the moment the movement was slippery, and another one was when it was on level three I think, the moment you hit the top about to win with the boost finish and you fall back down behind the blocking metal boxes or even ordinary brick boxes that you hit a literal barrier to freeze you in place unable to fly up and land above the cloud or get any bonus coinsXd

got potential still, and would hit that satisfactory aspect if it ever gets polished further to have goals beyond this prototype of 2022 presented currently..

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pretty cute adventure to have a blast with your little egg buddy and the power of egg crack to defeat wizard haha neat levels and puzzles!

just found some softlocking bugs i think like, stuck when calling the egg between these gaps and this.. right after i threw the egg and rushed to get it. similar thing happened when i jumped on the button with the egg in the wizard level, so another suspended in air, though button mashing possibly worked to untangle.

also this was when i passed in-between from pressing the button again lol and finally this one was when i was in that spot and called for the egg from below.

luckily these levels were quick and easily can be redo so..

it was.. a rapt, speechless-inducing overall, didn’t expect it to be this fleshed-out peak, well done slow burn romance even, had lore and complex twists (+chaos) behind that over the top quality slapstick comedy!

spoilershonestly expected the cupid would be the waiter but was the devil (?) all along lol that scheming head tilt and personality shift gave me the shivers.. attracted shivers you could say hwehwe.

i lost count and lost it on the waiter’s acrobatic shenanigans and well, let’s say i did laugh at some of Alyssa’s misfortune until i cringed imagining the pain, cried from the bad and normal end lol didnt help that i needed walkthrough to get the best end though still felt the normal suited me best so ┐( ̄ヘ ̄)┌ and well, with that reveal by the best end, Waiter and Dolce (literally my type too sigh) hooked my interest as good and I’ll be seated af for the future work featuring one or any of these characters back.

also found this one tiny typo

neato Haiku typa poemss

there was a kinda bug when you succeeded past the limit so in the middle of the victory notice, clicking on John’s prompt for poem atm triggered this freeze where it switch to title screen background with his dialogue and floating numbers scattered only for a bit (so sorry i didnt get to screenshot that on time) before returning to normal luckily for me

the first time i played it had already ‘overslept’ two times even when i hit the goal. After i restarted by closing and returned to it, thankfully continuing normally that it until day 42 whoo really fun replay-valuable. also, this one time when i couldnt buy any more item when it seemed like it had one slot left still empty unless there will be more space added and could be used later on..

looking forward to the more to come at any rate!

charming sweet lil story and loved how worrybot still managed to reach the hill either way haha

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yes yes yeSS!!!

C or D for a variation shift in overall palette-aesthetic or B since im already familiar with its tone and setting so

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i adored the adorable elwyn, ahh the idea of your crush actually being weak in the knees for you. was fearing for the worst but

spoilersdream come true of crush reciprocal love yeahh

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intriguing so farr, the drawn art stood out in homemadely cozy sense. it was cute that

spoiler-ishhis neck promises appeared right after PC cheered him up and reassured him. i felt bad for end3 like we just left him like that and couldnt think of reuniting someday sometime?>.<

Hey! just helping to notify, yeah, it will be released on September as it’s in the middle of being approved, you can see the answer in August devlog.

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so so sosoososos sosoososssssSOOO very spectacular showstopper epic, i cried and laughed and squealed and screamed. very fulfilling worth-it experience guarantee especially for just the base game.

hehwhhe my fav end would be the second ending and that chapter 26 just was, a SWEEP of whirwind emotions untangled through cozy bundle of hurt-comfort blanket also!!!

spoiler-ishwe got to adopt a cute buddy sopping cat named Kobe, a date in the rain fluff

and i liked end 1 in its own ‘fuck everything’

MEGA spoilerswe eloping, a dark force duo through all is fair in love and war against the world’
kind of way. but end 2 let you unlock the true core of Nik, healing and prevailing unconditional love, with that end title the opposite of the game’s title like curtain down to a peaceful closure everyone’s happy yay.

local economy isn’t that stable yet and yknow as Wesley is my type too, im happy enough as is with Nik while waiting to hopefully purchase once i could!

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one noticeable thing for me at first of getting into this was the default small text size, took quite a bit for me to get used to it and only after finishing this did i realize there was still that accessibility option of shift+A. oh well, future note for myself if i ever replay this.

this one rekindled my otome interest, felt like i was brought back to those classy antique otome era back then what with the beautiful GUI too. i honestly skimmed over the ‘vampire’ word here so i was like delighted by the hints linking up to each other and having a ‘called it!’ moment. that was just silly though, but what was even more silly, i got bad end of Michael first, that one titled ‘do you trust me’ and had me screeching angry in agony at myself. i did find one typo of double ‘my’ in the line ’Michael leans close to me … ’, just minor and the rest of experience was still overall smooth.

when Viktor first made an appearance, i honestly thought he was just going to be this cold type of male lead, but turns out he was much better and responsible and wise lived up to his ancient vibe! i fell for him hard lol (we have same zodiac too wooo!), and got his true end right away (and even reaching his bad end without meaning to..) it was because of him i had squealed, my maidenly young heart brought alive mnay times more than i can count. the vampire pandemic scenes were set up in a pretty relevant-realistic and matching intense atmosphere really shone out the horrors. another thing that felt loose-ended and i guess almost unsatisfying was what happened to Theo, vague and well, i’d just like to see him suffering tbh, and i forgot if it ever brought up why Theo didnt speak up about letting Emilia go or something but i assume it probably had to do with pride, putting himself and his own family at a stake (haha) and that the founders influence was just that powerful over even the Bolton.

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‘thank you for the meal, HimeBee😍!!’ we say in unison, that gaze was an icing on the cake 😋

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was very cuteee on top of the squeak and boing jump sfx, the design were pretty and colors simple but meshed nicely for the magical ambient as feast for the eyes. the jumping on mushrooms didnt appear as much as a problem as i thought.

instead it was just that, the last level, that long one near the end without any checkpoint got me almost quitting tbh, the jump can sometimes doesnt respond as fast as needed, either too low that i fell or too high and with the dash combined, it proved to be really difficult especially since i need to sync my reaction with the proper order of keyboard and then followed quickly by left click mouse at the right time. those floating branches were nervewracking too as i thought ‘oh fuck if i miss here it’s the end of me’ thankfully i passed through with immense relief and rewarded by that animation of the root returning to its rightful place at last.

oh and a small bug i found from jumping around and landed midair like this.

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adorb heartwarming Liono, a charming little game with some roundabout puzzle, loved when he got all fiery XD the detail of his breathing, fire animation were nice too. i think it just lacked those sfxs to live it up more.

this was actually already a solid platformer with the cool concept of absorbing and gaining the enemy’s power (i wonder if you could have the Bocah Super more than 1 power applied but maybe to avoid being OP, if you’re hit a few certain number of times by an enemy or within time duration, one of the powers disappear! just a thought idea from me). the use of sound effects were utilized satisfyingly matched the actions, i enjoyed the fully charged attack, the jumping and bouncy climbing the most haha.

anyway, i’ll be looking forward to the more upgraded version of this prototype, keep it up bro. 🔥

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have been putting this off for a while because i was fearing the worst and oh man, i felt bad for Kana, i would feel lotta comforted (like Kana must have felt! //little edit oopsie meant to say Mina, yknow, his sister. the tears blurred my sight//) to have a big bro like him around tbh.

i had to take a moment to blow my nose sobbing TT the happy end was hopeful too, would be ultimately relieved to see the Aunt one day up and die though lol but it was touching to see he had kind neighbours who would be there for him as he kept going, loving how it drew to a close with that nice little haiku! also really glad to see the return of cameos (Liya, Zuto, mentioned Mysune, and Iallus!!

spoiler-ishGlad to see the Liallus ship sailed on with their marriage already~ here’s to a blissful domestic wedded couple life
)

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This is literally comedy gold yummy egg yolk typa shii. had so much fun (despite the 10+ fails including when I died at literally 99%), there was so much going on in the background too, the NPCs fed it life from inspiring passion, relatability, and some chill people who spoke of wisdom and peace that can be obtained without internet—overall a thrilling chaos that gets the player all fired and pumped up or burst out laughing until some meteor hit them. And the first bad end of “I was born with glass bones and paper skin. Every morning I break my legs. And every afternoon I break my arms. At night, I lie awake in agony until my heart attacks put me to sleep.” SpongeBob ref?? that made me cackle.

just some little things i noticed i thought i should tell, like the enter(?) button at the start went unresponsive (only happened one time and needed to quit and restart it) and the progress bar didn’t lock in place so i found out by accident from clicking it like these examples of messing around.

if i could rate this, i would 5/5 stars. I’ll check back once the jam finishes, maybe it will be open for public rating.

a dead-fish eyed yan character with unsolved mystery of (possibly) the dead telling no tales where the mc lived in a dreary, crummy environment just trying to survive another day in the unknown horror among neighbors? count me in! all of it wrapped through chapter 1 already set up a creepy dark and compelling story.

No worries! i still had a lot of fun and it was already a great feat to pull off creating those mix of combinations in such limited time. the random result did add to replayability value that kicked the player’s adventurous instinct. Looking forward to more (if theres any plan for) future updates/features. cheers, keep it up! 👍

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help sorry but for the past half an hour of retrying, i cant get past the last bear, it either kept noticing me early on, got stuck here and it would somehow chase me even into in-between cutscenes after it did get close to make rounds of that wall for me to hide😭 also i think the blue bar kept decreasing even when i wasnt hiding in the hole (which im guessing to show holding breath?) around this part, between that and chased by the bear, i kept dying over and over lol. weirdly enough, sprinting by them to hide got to avoid their notice rather than purposely just walking which opposite of what Franklin said about stealthy tiptoeing around them.

That’s cool, thanks for checking! Glad I could still pick up off from the 315 affection pts with Tantei anytime safely for future updates too.

So hey! I was wondering, would our current progress be carried over automatically to the updated version of this & the tantei one? Kichi was a pleasant company as much, it’s been cozy to wind down for a chat or have her hanging around there in the background so far!

No worries!! 10 days was already a great feat to work on a game that satisfied much as is, so keep it up at the pace! 🔥

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quite laidback fun (plus the swing-floaty objects or movements amplified the joyful merriment) with funny combinations you could express freely through your pick and mixture, this had the feel of mixing soap, shampoo and whatever other cleaning-related/disinfectant chemicals to conjure a ‘potion’ when you were a child. i only power it through lucky guesses so i rarely could get most right except that one red rose drink i had memorized easy, would be nice if there was a list of recipes aside from the collection…

i had fun! won 5-3, and a simple but addictive and dynamic gameplay to keep you entertained even by yourself!

yaya it does thanks!!

so sorry but i encountered this upon starting the game. have redownloaded and still got that.

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finished! contented, if he had proposed a (literal) binding contract agreement i would’ve signed it up on the spot. i hereby voluntarily consent to love my partner as he is, period. that aside, this was cuuuute, loved the cat and happy end, plus points to those details/description put into like every object always exciting to be finding out creators who would go out of their way to do that you have my appreciation. overall you will literally get what you expect from that content warning and tag alone and it wont disappoint you. now that i think of it, i need more dose of willing/consenting partner to their yan, congrats for this one to be the first and one to be in such collection!

also below were the minor disrepancies (+spoiler), not like game-breaking bugs so no pressure to be fixed right away or anything still.

  • tantei’s past dialogue appearing upon interacting near his door (right spot) after he left.
  • changing color of the cat in upper left corner
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awesome one, i enjoyed the climbing floaty mechanic. i think it just needed those sfxs and/or effects upon hitting/being hit by the enemies to spruce up the gameplay. scored myself 38 pts. also a clearer heads up to tell that the double or more jump/stick against the walls could carry you to the upper obstacles would be plenty better helpful.

oh and, i think there was kinda a remnant of an object in first bedroom decor that caused this invisible moving-feature spot around here.

adorb mascot and simplistic cozy art to go with made for a stress-relieving result, the sfx complemented satisfaction very much!! im looking forward to cleaning the bunny’s house, i think more rooms has yet to be added? since i cant enter the closet or any other rooms after those three bedrooms.