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Nir4

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A member registered Nov 06, 2019 · View creator page →

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kayak UNO campur permainan anak-anak lokal (kurang yakin diadaptasi dari budaya lokal mana, yg kutau suit jari, mejikuhibiniu, atau model jaritmatika malah kalo hitung2an gini wkwk), endless sih cuma seru sampe level 30-40an palingan (buat unlock aksesoris) dan sisanya numpuk kartu sama koin… mungkin bakal lebih nantang kalo dikembangin jadi ada fitur multiplayer/player org lain atau fitur lainny yg model tantanganny ada yg baru atau gimana. hmm serunya kasual di sela-sela waktu kalo gabut banget dan buat main offline lgi mati lampu/abis kuota.

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secara visual udh nendang sih lucu gitu ku suka ngeliat dombany lelompatan liar sampai baku hantam. secara eksekusi main, menurutku ga terlalu ngefek campur tangan kita, kyk ga diapa-apain pada bisa keadu domba sendiri wkwk, area yg bisa dikendaliin juga satu daerah kecil itu ga meluas atau gimana jadi sisany domba yg nyelonong ke luar daerah layar kita ya nasibny di luar tangan kita literally. (i have more to say, tpi entah knp ga bisa diproses kalimatnya wskfsjksks)

tapi di satu daerah itu pun, chaos situasiny memanas dimana-mana. domba yg kerekrut angkany ttp sama walopun sisa domba cuma bertahan satu masing-masing biru sama putih atau salah satu dari itu. dan, entah ini karena efek deviceku sendiri atau gimana, tpi setting ukuran layar dan fullscreen ga bekerja. dan klo boleh saran pas di tengah main, menuny ada pilihan utk exit selain volume.

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i think it was just my thinking being too slow/rusty to truly enjoy and feel rewarding, i got headache from this and took me like half an hour more almost considered giving up 😞 at least it was cute? really big brain for the dev tbh, salut👏👏

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a really adrenaline (&heart) pumping story, i think there were like 3 total story pages that could be found? you would think being on the first day of your first job would be a lot of horror already by itself, and in a new city nonetheless! it has similar vibes of strangers from hell except about office workplace, i felt bad for both Kate and Ker.

spoilervery relieved that Kate got to escape though fate wasn’t really fair for Ker (it made you think that whenever Kate get caught by Ker from him chasing her, Kate gets heart attack). the real horror left a bad taste about how nothing could be done to the true culprits, just too close to real life….

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kayaknya sulit banget dan rentan stuck di lvl 4/cal 200, karena gimana ya, pake tiga macem makanan yg begini semaksimal mungkin masih kurang 500-an cal, dan dri lvl 1 skor bisa cuma dpt sampai 170-an tanpa yg penempatan batu (yg random juga) itu. sempet nyoba nabung skip karupuak buat dptin dadiah tapi abis ngelewatin tiga level masih 2 bintangnya (bug atau baru dpt bintang lagi habis lvl 4 mungkin?). saranku sih sisa kalori yg lebih dri target bisa kebawa ke level selanjutnya daripada cuma bonus 10 kalori di tiap level, atau gimana cara lainny mungkin yg bisa bantu nutupin kesenjangan kesulitan.

sejauh visual sama mekanik physicny mantap, udh bbrp kali dipaksain nimpa sbgmana ala kadar macamny sampai ada makanan stuck cuma bisa bergetar di sisa ruang wkwkwk

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seruu mikirin keseimbanganny kalo udh tau kunci miringin tumpukanny wkwk

i didn’t really get much but felt it was interesting, mysterious and pretty all at once!

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so rare you could date teachers tbh (as a protagonist teacher-equal kind of underrated level even! not like the ones with questionable student-teacher dynamic!). Another work of yours to hit it off with the nostalgic oldie vibes, liked it! though there were some points that passed my mind as i played. i found it was a bit too fast-paced, the characters all had potential to grow/develop their relationship more with the endings like a transition from prologue to continuing chapter/parts of the story. and i had the impression that Satou’s character and his dynamic with the protag felt more developed/intimate somehow and he was the newer guy involved in life too, to boot! meanwhile, the protag was more lenient in her judgment to Eiichi but i can see he was more visible in his romantic advances, fair considering Mr. Satou’s personality.

another point i was kinda wondering was if the rating could be at least teen since aside from the minor suggestive/romance-social nuances of the everyday life of adult setting, i wasn’t expecting all that—

spoilerdark past of Kenichi lol what with stalking, blackmail, threats, beating etc. by a whole gang and the ‘date’ scene with Eiichi. oh and i found kind of a double character intro when you went down the choice of going to class early and meeting Mr.Takano->picking the option ‘he’s a good person’ about Mr. Satou->finish the work where later/tomorrow you will have the scene of having Eiichi ‘introduced’ again through description about him.

my favorite thing about each of the two was that one being more inspiring and the other was realistic (too realistic i got his bad end first on accident lmao). it was overall still a charming theme and characters! the teaching motivation going on for each character and the protag reminded me of some anime teacher characters (mostly from Assassination Classroom, and that one anime about like a sorta delinquent or smthn teacher I forgot).

is there any plan for english version? i thought it was already so in the beginning, im hooked!

Existe algum plano para uma versão em inglês? Eu pensei que já fosse assim desde o início, com a descrição em inglês lá, estou viciado! Desculpe por quaisquer erros, até agora estou contando com a tradução automática

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i liked how the dream world blended with the real world’s recollections as the past unfolded.. although there were quite a few things i noticed. the random deaths strewn across the hallways were frustrating, felt like it was kinda abrupt with how the house lacked that creepy atmosphere to set you on edge and it didnt help with what Louie said about the dream world being safer in the same room where you could die twice there too lol. this was the same in the other game, TETSU, i almost had to take a break from that one because the deaths were literally out to get you with the HP-drained ‘objects’, i think for gameplays like this, you’d need to warn/remind players to always save rather than check the whole room really and add for that jumpscare-y sfx of the frequent deaths. though i put TETSU off for the time being due to being stuck because i didnt have any clue on what was the locker’s password or what else to do from there… okay aside from that, the story here;

spoilers 1. how did this 'shadow' and spirit of Luke came to be exactly? im assuming it had to do with the magic world they were in though nothing about spirit/shadow.. so i have another theory it could be like representation of their unfulfilled desire. despite reaching the third end first try and reaching bonus room, the foggy mystery left me kind of wondering in a limbo satisfaction. 2. assuming it was late/midnight, what about with their supposed deaths at breakfast? and why was it bright through the windows? maybe it was like a hint of the real world time? 3. still doesnt know what the bronze key was for, could've forgotten and used it but just wanted to be clear

the others were typos and prob the tenses unmatched to some sentences if i had to guess this one used present tense.

The opened book sentence ‘The light will guide ‘you’ way’ The “I am a ‘mad’ in this residence”

your stories had potential, they werent quite fit for immersion (that might be only how i felt though) but it was there and could be fleshed out still since you managed to hook my interest. also wouldnt mind to assist you proofreading or watching out for any problems (for free of) as a fellow Indonesian creative dev-gamer.

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(Played 8 months ago, only able to comment just now)

woooah, underrated gem to tug at your heartstrings (tearducts leaking risk included, mine def did) and in such a short time of making Denshi and Nogia (is it read No-ji-a or was that just a silly misread), under Nogia’s father kind parenting too. the story delivered the meanings smoothly made the happy end all satisfying with that answer tied to the title turned out for the good true conclusion, and the bad end as much bleak.. kinda disappointing that

spoilers both Kumori and Ari werent that genuine/loyal with Nogia, tho at least Fuun’na could possibly be her girl friend,
at least the main leads were sweet and loveable to make up for it.

there were some typos; a word ‘transverse’ which i wasnt sure if it meant as traverse or fine like that, and the others were

  • She always offered to do things for the two of them like carrying the bike over rough paths, and fighting off ‘rouge’ robots.
  • Nogia was no match for her. She lifted the faceplate from Nogia’s head, ‘reveling’ the many circuits, gears and wires beneath.
  • It didn’t matter if ‘Kaori’? wanted a break from holding him, in the end it was Nogia who would decide what happened to Denshi.
  • Someone who ‘lived used’? his own hands to construct her, to teach and nurture her.

this one def nailed down that nostalgic nvl look of older VNs too like the other said, and i loved it.

oh hey cool to see this got a fresh new look, loved the designs, as much as the old, nostalgic solid ones:D also found this tiiny one typo that vague word

kinda became a comfort game to revisit, the atmosphere of the bgs made it more like lowkey cozy

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maybe the problem from previous commenter was that the ui got cut like this. so, inserting a fullscreen option of web could help, but i solved it by resizing the page to be zoomed in around 150% it could display the game enough. though in vivaldi browser, it displayed a perfect fit screen size. personally i think the gambling mechanic was too real lol, it really depended on luck rate of the game’s whim(eow). got myself score of 172 the highest and only could afford myself that paint splash…… i dont think it was possible to get the biscuit except maybe with sheer will of retrying thousand times more. also found myself kinda a bug of not encountering the option to try again when the cd ran out two times

you could try out the Maldives player app or joiplay, emulator for RPG maker games like this, i tried it from the PC download version and it worked on my phone.

this so tuff and epic, loved how their relationship progressed up to a mutual trust, how they both didn’t give up on each other and gave a chance through the buildup to that kiss. Seren wasn’t just like your usual klutz, spoiled heroine but a capable and determined princess. they were a perfect, adorable pair and i didnt expect i would get attached to the characters in the short span of story. ughh i would love to see this adapted to an anime.

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no smooch option for the adorb puppet 💔💔 it was one of a journey definitely up until the redacted end haha! ill be awaiting patiently for more future work, or that update on the suffering ever after… /gen

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I considered posting on feedback section, but I figured my post was meant for the community in the beginning since uh people who have been having this kind of problem like me only visited this section, so I really posted a sort of small FYI for some of those people. Also by seeing our pending post was, I meant that was privately visible to us, not posted, with the corresponding link like I’ve gathered some of my comments with those links I managed to keep. Like this;

if you get me?

Hello Ticket ID (364442). Thank you in advance to the moderator who would go out of the way to send to the admins. I’m one of the many people that got their comments hit a dead-end of moderation approval, for me, it’s been 6 months since December. I just thought that to tell something, like what to help the severity of the situation (not really definite tips though just what you can do) from what I’ve known so far, I could say it on my own post here. Can’t really link back to where I got it from, you can confirm it for yourself by searching similar topics like this one, you would know or find out anything related if you’ve been keeping up with it for the past months.

  1. The comments under review/moderator’s approval are because of the spam filter to reduce/manage the malicious links, something like that, so filter was strict and caught many false positives along with those links as much.
  2. Moderator meant here can be developers of the game, though it’s not like directly notified because it’s hidden. For developers, you can see the pending comments are in wait through Dashboard->Edit on a project->more↓ section on the most right and there’s edit comments section. On that page there’s a field of ‘pending’, like examples on mine below.
  3. You can keep track of your own pending posts/comments by copying the link according to that page. As far as I know, only the commenter can keep and visit back on those links so at least to help remember whatever comments you’ve written.
  4. Filling out account details. I’m a bit doubtful on this one so not really recommended I guess, but apparently there was one user who filled out as complete as needed whatever field empty and connecting accounts and that user’s account can soon comment. Though too much details filled in (esp related to payment) I fear may compromise account safety for the same reason the spam filter.

Alternative ‘comments’ 5. Commenting through the review section, because it’s always shared with the developers so you can help boost the game traffic as well by reviewing anyway and the message gets delivered to the developer that way. 6. Commenting on the developer’s available contact/social media account, within reasonable manner not to spam or anything of course, and commenting on a post about the game if it exists.

That’s all I think, sorry if I mistook or said anything wrong.

Bee never failed to deliver scrumptious feel-good romance with a classy gentleman lead as usual, and who better to s̶u̶b̶t̶l̶y̶ ̶r̶e̶m̶o̶v̶e̶ ̶y̶o̶u̶r̶ ̶d̶a̶t̶e̶ leave your ruined day of getting stood up on a good note than the suspicious mysterious gentleman? rushed to play this as soon as i could. this was just me but his design vaguely reminded me of some sort exotic plant or maybe sea animal with the black strands over his hair, i couldnt remember but it was another way for him to leave an impression i guess, aside from being an itome/closed-eyes character (my fav and captivating when they reveal the pretty and sharp eyes, which fit to stand out in this monochrome look!)

i think i enjoyed the library (for other reasons than the obvious def, haha.. a good sneak, (snek?) peek) and park date the most

thank youuu for the web-android version aaa really appreciate that i dont have to wait longer to save enough for a better device since my pc has ancient openGL TT i couldn’t believe it.. I’ve been so excited for a chance to be able to play this one while waiting for the complete series of Karamu. Also will be marathon playing your future works along with MHIAS, Actala, and the Deepwater Witch because playing them so far has been really satisfying and inspiring!XD

First impression: lol Geist? Seriously like poltergeist so a ghost, word of some language prob German and it was. lame name which he’s deserving of it when that’s the least you could do when he intruded and haunted outta nowhere. my man lived rent free in your head but made himself home and would scare other visitors scarce.

early thoughts into starting: wheew what a fine man to go with belittling my existence 🥴 i did love an additional flavour to my suffering.

Main thoughts: Geist’s self-projecting commentary to mock the little embarrassing options, to doubt the MC’s autonomy and choices, how he diminished them to existential crisis was really familiar in that intimate who better knows you than your own anxiety represented. At least, he was manageable and funny at times. Progressing the story had this clearer, visible state of how Geist treated you; his presence can be comforting at the certain, right moments, but also since we’re just outsider here would make us start to think “that doesn’t sound right” from his catastrophic spiral, like he might be got a point or two, but the rest might be off. one bad time/possibility doesn’t define the rest of your life or your value set in stone, or something. im hoping to instill that kind of thought stronger in real life. Kalei, too, you could see yourself in him, and he in return helped you see better in other people’s shoes, he was mostly like that thin beam of sun that came past clouds post rain/storm. even his circle of friends, the way they acted around him and how he felt being among them, reminded me of my own friend group. i envied his extroverted energy, still.

spoilers!thankfully, we weren't as insane as to conjure a (good on the eye-looking) personified mental worries, in canon. How Geist latched onto MC was understandable plus he was just a kid who died too early. I was glad (and def a peaceful fact to sleep with at night) to see him still staying and hanging around after the happy and better end, maybe growing together and working on healing. Like, he did care in his own way, though his perception of trauma got in the way, he still allowed mc to be happy with somebody else.

okay enough psychological rambling, now artistically considering, i liked how the shifting hue, that dark effect engulfing the corners to capture that trapped feel, and how these box dialogue and switch to that group according to the scene set up the atmosphere, the terms escape me but your works always had that cinematic quality that was really enjoyable and to combine with the smooth, neat GUI fitting the overall classy modern monotone (idk) of Geist’s aesthetic, absolutely perfect. That aside, there was just one tiny typo and doubled paragraph in the dev notes.

Last note: Geist was an effective ghost, I mean i was literally shaking, buy him brown contacts PLEASE. an d i wonder if that tutor and the woman that just came by were cameos from another game of yours, or im tweaking..??

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loved Stan, i booked him saved for later after getting happy end of Cass first, lol, always gotta be attracted to a dream man with admirable aspects…. okay well i just have a type. i liked the way the hospital workplace atmosphere was set up, and the text with those outlines settled in satisfyingly solid as usual, heres to the people that picked up their arms and leg(s) and carried on! i did like how Cass got back, plus an end to just live with both. spoiled with wholesome kisses in this one to top it off. not sure about the other ends though, i know there were like three happy ones and one possible bad end but im curious what about the other two.

another one gem to rock with the aesthetic and design! the art that were put down into bits, lovely elements that livened up the setting! loving the cute cat plushies wallpaper, the weekly cat image, the cat toes mouse pointer, the cat browser icon, and most of all, THE catboy love interest you gotta set out for the (incoming) toxic juicy and possibly angsty trip down your ex’s history.

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If you love me, let me gooo. anyway it nailed that toxic love theme well, what with these dynamic, and i think on that note, it warranted content warnings, or maybe psychological horror too..? cant stop thinking about the

spoilers!bomb implied to still goes off in the background whichever ends lol..
at least we still scored and earned a kiss.

it was short and sweet, loving wolfgang..<3 will be keeping an eye out for a complete one of this.

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aw, the story wasnt quite finished:( and no kisses. but, im invested in how the story went so far! loving the theme. personally it could use more background context on certain terms of worldbuilding but i get this was basically frankenstein, steampunk and dungeon-rpg-related in one. looking forward to a more complete version:D

fyi: you can still proceed to download if you choose “i understand the risk…”, though it’s understandable if some players would prefer to be careful. very sorry to find that another recent project has been put under quarantine, i’ve read that post from tumblr though so i believe this project is still striving to come along somewhere.

how much candies could i eat before i got sick stomach?

game over hintapparently four lol
i tested this twice because i forgot my count, sorry Velo, well mentor’s part of the blame for not putting the p.s letter in that drawer where the candy stash was put away/j then again, Velo had indirectly reminded from mentor’s warning (guessing it was from a lesson learned..) i spent the past eleven minutes of start or so just interacting with things.. this was really rich exploration to savor through as you learn characters and the history of objects (Esp the sweet gifts, and sweets..), this such a dream home tbh. new charas cameo found! Umiyuki and Hoshiro… They were really pretty and fitting with the aesthetic theme of the game. game froze on me a few times (reading the letter mentioning the cheescake, examining puzzle, or when that story near the end played out), unsure why though my puter does get a bit hissy. Also the hard puzzle medal didnt appear in items despite having finished?

i hope there was nothing bad or irreversible painful consequence happening to Velo in that end…. luma and cosmo were such eye candy in human forms 😍😍

seemed really modern cool and cute vibes! sad i can’t exactly play it with the screen zoomed in big and doesn’t fit properly for my screen TT

control still stiff around the edges, too heightened sensitivity of movements at the moment, part of the challenge but i think would be nice to experience if it’s more balanced and i hope we can stay still while attacking towards a direction. looking forward to more updates of following the brave coyote on his adventure and battles!:)

Yesss

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Hello, I have been having the same issue and emailed support. Ticket id (request, I assume): (331117). Thank you in advance. edit: Sorry for butting in right away, slipped my mind to make a new topic, will keep in mind next time.

No worries there. Do you mind giving some hints on how to get the other ends? I’m kinda stuck tbh.

some clickable elements like the river, the hidden meat around the middle and the flowers kinda messed the order of the events by appearing again/not disappearing, like this and the meat at middle there upon trigger followed by switched up dialogues. (the flowers with that right arrow i noticed stuck until the credits if you decide to interact with the flowers first). there were some sprite imgs not found; ‘maerie talk3’, ‘zale talk’, ‘maerie’

only got the first end, and the rest of 7-11 ends so far, i wonder how many ends actually are there? i think the story could use up some more background/context to clear up the emotional nuance between the characters, was good to pick up the pieces as they went that the duo were childhood friends out for a trip so Zalie’s sickly sister could get better(/revived since she was already dead all along??). first time playing and getting the end was kinda a ‘lost on me’ depth and disbelief feel for me. but still nice, i liked the point & click aspect with the art that made it feel like an adventure storybook/fairytale:D the good voice acting gave more life, also the moral of wish=sacrifice(s) to be made was on point too (still hoping for a happy best end tho lol)

def rack your brains challenging exercise, used the majority of my brain cells for this lol.

i think it would be good to show a mark on the level card we finish, at the very least to show visible progress on which level(s) far we’ve passed and a highlighted version (like just with shadow, slightly brightened up color or something) upon hovering if it’s possible. also could use a sound effect on the unlocked gate, have a dash option (esp helpful for the long, roundabout routes of some levels) and a smoother/reduced abrasive sound for the pushed box because if we use arrow keyboard to push it continously, makes like a loud, layered repetitive noise.

hey, it was cute and smooth quick experience:D great job, looking forward to more levels and whatever future plans ahead of this.

another underrated gem.. daniel was very cutie patootie sweetheart, the setting and dialogue felt natural to make you settled right away. just a bit unsure, i think the story was going backwards in flashbacks since sleeping in the crate? some backgrounds felt kinda out of place too like the maid’s living quarters esp, but prob just placeholders for the demo as of now. hopeful to see this come to its full fledged completion one day.. ^^

well what can i say this marked quite the impression on my subsconciousness that i had my own nightmares. i liked the recurring cycle to face another nightmare blurring your sense of reality that it changed current goal to just SURVIVE haha.

got all ends!!

juiced upjuicedupjuicedupjuice

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this scratched the spot if you like action-thriller/revenge movies like equalizer, beekeeper and john wick. like yess loving it when they go apeshit over losing (literally) people close to them that’s their only worth connection to their normalcy and sanity.

had to say mr. red here was valid though, detective kinda deserving what came his way since he took those moments with his family for granted. but on the other hand, i get the feeling of having to finish this one thing so it could get out of the way, distancing with it away from the important thing and rather be safe than sorry when the threat was right behind your back.. neither was a win-win so it just left you this one miserable void. i’d hope all of that in the story was just some bad dream, premonition to teach him a lesson or something. i think it would create a more stable attachment to the characters if the flow of story were slower, things escalated quickly for sure. anyway, also cool to hear that two opposing characters were voiced by same one voice actor.

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yknow the top favoritism of william made sense since he was a real one here and got mc’s back like yeah damn girlie have priorities, the key is to get yourself a man who looks at you the way he looked at her, the chemistry with him the most fitting so. felt either sus or too alert with Auguste, and for Jay, i just felt guilty and sad. i have a feeling it might be connected with the purple boy mentioned in William’s story, leading to the reasoning behind Erica’s act there.. and what with Theo being Auguste’s desk mate.

that aside, the swinging screen following mouse way was nice in an added unsettleness that felt like something could jump at me, a fourth-wall break shenanigan happening.. (or just how the screen shook at the same time i got surprised), and how the zoom-in with the move of characters too, gripped me like i was there in her shoes tbh. cool and funny that the way cg appearing was designed like a some-dang-ref body discovery. i think aside from the one trouble of skipped voiced dialogue bits and how William’s voice pan the same in my headphone at times (thinking it might be one of his quirks atp..), that resulting same dialogue in the sleepover break was kinda inconsistent since when Erica picked either Jay or Auguste supposed to be the place according their places, not from bahtroom again or something like that.