intriguing so farr, the drawn art stood out in homemadely cozy sense. it was cute that spoiler-ish
his neck promises appeared right after PC cheered him up and reassured him. i felt bad for end3 like we just left him like that and couldnt think of reuniting someday sometime?>.<
Manedza
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so so sosoososos sosoososssssSOOO very spectacular showstopper epic, i cried and laughed and squealed and screamed. very fulfilling worth-it experience guarantee especially for just the base game.
hehwhhe my fav end would be the second ending and that chapter 26 just was, a SWEEP of whirwind emotions untangled through cozy bundle of hurt-comfort blanket also!!!spoiler-ish
we got to adopt a cute buddy sopping cat named Kobe, a date in the rain fluff
and i liked end 1 in its own ‘fuck everything’ MEGA spoilers
we eloping, a dark force duo through all is fair in love and war against the world’
local economy isn’t that stable yet and yknow as Wesley is my type too, im happy enough as is with Nik while waiting to hopefully purchase once i could!
one noticeable thing for me at first of getting into this was the default small text size, took quite a bit for me to get used to it and only after finishing this did i realize there was still that accessibility option of shift+A. oh well, future note for myself if i ever replay this.
this one rekindled my otome interest, felt like i was brought back to those classy antique otome era back then what with the beautiful GUI too. i honestly skimmed over the ‘vampire’ word here so i was like delighted by the hints linking up to each other and having a ‘called it!’ moment. that was just silly though, but what was even more silly, i got bad end of Michael first, that one titled ‘do you trust me’ and had me screeching angry in agony at myself. i did find one typo of double ‘my’ in the line ’Michael leans close to me … ’, just minor and the rest of experience was still overall smooth.
when Viktor first made an appearance, i honestly thought he was just going to be this cold type of male lead, but turns out he was much better and responsible and wise lived up to his ancient vibe! i fell for him hard lol (we have same zodiac too wooo!), and got his true end right away (and even reaching his bad end without meaning to..) it was because of him i had squealed, my maidenly young heart brought alive mnay times more than i can count. the vampire pandemic scenes were set up in a pretty relevant-realistic and matching intense atmosphere really shone out the horrors. another thing that felt loose-ended and i guess almost unsatisfying was what happened to Theo, vague and well, i’d just like to see him suffering tbh, and i forgot if it ever brought up why Theo didnt speak up about letting Emilia go or something but i assume it probably had to do with pride, putting himself and his own family at a stake (haha) and that the founders influence was just that powerful over even the Bolton.
was very cuteee on top of the squeak and boing jump sfx, the design were pretty and colors simple but meshed nicely for the magical ambient as feast for the eyes. the jumping on mushrooms didnt appear as much as a problem as i thought.
instead it was just that, the last level, that long one near the end without any checkpoint got me almost quitting tbh, the jump can sometimes doesnt respond as fast as needed, either too low that i fell or too high and with the dash combined, it proved to be really difficult especially since i need to sync my reaction with the proper order of keyboard and then followed quickly by left click mouse at the right time. those floating branches were nervewracking too as i thought ‘oh fuck if i miss here it’s the end of me’ thankfully i passed through with immense relief and rewarded by that animation of the root returning to its rightful place at last.
oh and a small bug i found from jumping around and landed midair like this.
this was actually already a solid platformer with the cool concept of absorbing and gaining the enemy’s power (i wonder if you could have the Bocah Super more than 1 power applied but maybe to avoid being OP, if you’re hit a few certain number of times by an enemy or within time duration, one of the powers disappear! just a thought idea from me). the use of sound effects were utilized satisfyingly matched the actions, i enjoyed the fully charged attack, the jumping and bouncy climbing the most haha.
anyway, i’ll be looking forward to the more upgraded version of this prototype, keep it up bro. 🔥
have been putting this off for a while because i was fearing the worst and oh man, i felt bad for Kana, i would feel lotta comforted (like Kana must have felt! //little edit oopsie meant to say Mina, yknow, his sister. the tears blurred my sight//) to have a big bro like him around tbh.
i had to take a moment to blow my nose sobbing TT the happy end was hopeful too, would be ultimately relieved to see the Aunt one day up and die though lol but it was touching to see he had kind neighbours who would be there for him as he kept going, loving how it drew to a close with that nice little haiku! also really glad to see the return of cameos (Liya, Zuto, mentioned Mysune, and Iallus!! spoiler-ish
Glad to see the Liallus ship sailed on with their marriage already~ here’s to a blissful domestic wedded couple life
This is literally comedy gold yummy egg yolk typa shii. had so much fun (despite the 10+ fails including when I died at literally 99%), there was so much going on in the background too, the NPCs fed it life from inspiring passion, relatability, and some chill people who spoke of wisdom and peace that can be obtained without internet—overall a thrilling chaos that gets the player all fired and pumped up or burst out laughing until some meteor hit them. And the first bad end of “I was born with glass bones and paper skin. Every morning I break my legs. And every afternoon I break my arms. At night, I lie awake in agony until my heart attacks put me to sleep.” SpongeBob ref?? that made me cackle.
just some little things i noticed i thought i should tell, like the enter(?) button at the start went unresponsive (only happened one time and needed to quit and restart it) and the progress bar didn’t lock in place so i found out by accident from clicking it like these examples of messing around.
if i could rate this, i would 5/5 stars. I’ll check back once the jam finishes, maybe it will be open for public rating.
a dead-fish eyed yan character with unsolved mystery of (possibly) the dead telling no tales where the mc lived in a dreary, crummy environment just trying to survive another day in the unknown horror among neighbors? count me in! all of it wrapped through chapter 1 already set up a creepy dark and compelling story.
No worries! i still had a lot of fun and it was already a great feat to pull off creating those mix of combinations in such limited time. the random result did add to replayability value that kicked the player’s adventurous instinct. Looking forward to more (if theres any plan for) future updates/features. cheers, keep it up! 👍
help sorry but for the past half an hour of retrying, i cant get past the last bear, it either kept noticing me early on, got stuck here
and it would somehow chase me even into in-between cutscenes after it did get close to make rounds of that wall for me to hide😭
also i think the blue bar kept decreasing even when i wasnt hiding in the hole (which im guessing to show holding breath?) around this part, between that and chased by the bear, i kept dying over and over lol. weirdly enough, sprinting by them to hide got to avoid their notice rather than purposely just walking which opposite of what Franklin said about stealthy tiptoeing around them.
quite laidback fun (plus the swing-floaty objects or movements amplified the joyful merriment) with funny combinations you could express freely through your pick and mixture, this had the feel of mixing soap, shampoo and whatever other cleaning-related/disinfectant chemicals to conjure a ‘potion’ when you were a child. i only power it through lucky guesses so i rarely could get most right except that one red rose drink i had memorized easy, would be nice if there was a list of recipes aside from the collection…
finished! contented, if he had proposed a (literal) binding contract agreement i would’ve signed it up on the spot. i hereby voluntarily consent to love my partner as he is, period. that aside, this was cuuuute, loved the cat and happy end, plus points to those details/description put into like every object always exciting to be finding out creators who would go out of their way to do that you have my appreciation. overall you will literally get what you expect from that content warning and tag alone and it wont disappoint you. now that i think of it, i need more dose of willing/consenting partner to their yan, congrats for this one to be the first and one to be in such collection!
also below were the minor disrepancies (+spoiler), not like game-breaking bugs so no pressure to be fixed right away or anything still.
- tantei’s past dialogue appearing upon interacting near his door (right spot) after he left.
- changing color of the cat in upper left corner
awesome one, i enjoyed the climbing floaty mechanic. i think it just needed those sfxs and/or effects upon hitting/being hit by the enemies to spruce up the gameplay. scored myself 38 pts. also a clearer heads up to tell that the double or more jump/stick against the walls could carry you to the upper obstacles would be plenty better helpful.
got a solid groundwork, reminded me of those turn-based rpgs i’d played, enough to get you pumped up.
so far in my playthroughs i didnt get any items after any single encounter i conquered so i cant say how else would they be obtained or if it wasnt yet implemented. one bug was that the arrow tended to stuck/lagged in the corner of slider. and another thing, the intended effects from the critical result didnt land as effective since you could either still receive damage (1-2 pts) and miss an attack especially against the golem; always lost here, weirdly the yellow hit did more damage than the critical dark orange could ever did.
looking forward to the future plans or improvements made on this. :)
aw man, bankrupt by the end of week (got finished by rent;;), i thought i would be able to pull it through even with no mistakes xd (i think my mistake was on not upgrading the ink level, idk, like you had to adjust the upgrade right on top off avoiding the irreparable mistakes of the file/paper/amount). overall was a really tight-timed work for a calming experience lol, but it was already lotta fun that it felt like my arm had some workout from the tension of chasing target profit ahah. i would love to see the future improvements of this tho! so i could def replay again with a more chillax experience hopefully.
entertaining relish-in-the-present-moment with snails niche, personal favs were january 3, snail trails, grumpy snail and a million things may eat a snail though the journey home was surprising and satisfying in its own way too when i understood the exploring. got to stimulate that mental exercise, too. wouldn’t call the counting snails as one of the relaxing experience though, i only managed to get to fifth level and counted up to 9 snails (it didnt help that one snail in 4th level could get stuck/disappear beyond the screen so i needed to restart). despite being snails, they were slippery fast bunch.
Hello! Are you still looking for assistance? I’m interested in this project, have tried it out and got hooked equally by the three main (though leaning to Albion because I’m just a sucker for tsun type lol). I would like to know more about the required position or the help you need and where to discuss about this.
Hi! I aim to use one or some of these assets but wanted to make sure, would it be permissible to modify them (the color or size for example) to better suit the project? It’s just that I had this problem where the image textbox size somehow got reduced from supposed 1280x720, and i dont know why after extracting it it becomes 1242 x 378 so the text placement was longer than the textbox. Might be just my beginner’s mistake though, so I’m looking into how to get around it if I could without modify/editing your asset.
wowow, some cool wacky time loop-reincarnated-soulmates to lovers-red string trope.
first off from my experience and what i have seen of others’ gameplay, it was recommended to play right from the beginning/through new game rather than in saves as it was a knotty way to navigate to the full extent, so things might be jumped/skipped (e.g how the game took it as me already on the third cycle despite replaying for the second time from my save on the very first choices, another instance was at some point where you could choose to not text/maybe text Sage later but still somehow got your hands on the soup even though i didnt meet Sage). couldnt really blame Yasha for having lost his marbles after all the loops lol here i was playing it wrong and would be thrown confused, barely keeping track of how many deja-vu mc moments if i try recalling off memory.
i think it was easy to know right away even into the first playthrough that meeting Yasha could throw you into a state of fight, flight, freeze and/or fawn response from all the red alarms and flags he triggered despite how charming he tried (hard) to play it off so it just felt almost comical contrast and swinging whiplash whenever this hottie stranger of a self-proclaimed soulmate switched unhinged to ‘normal’/‘concerned’ at best and vice versa in abrupt notice.
if we consider Sage as the genuine nice alternative love interest, most players (including me) might lean heavier invested to him in the short span of getting to know him and earned chemistry, plus the gap moe of his obvious old soul catching up to current modern age with media references, from his at-a-glance intimidating look and as if he chose/attempted to blend by wearing that kind of getup, tells a lot about his character.. so like, while personally Yasha came off strong as a distant sicko-in-love who was into noncon asphyxiation play (giving) that scratched the tip of the iceberg atm, we still got to the meat of content where you can match his freak and be lovey dovey enough with him to reach a happy end, so that ticked the yan aspect box! either that or we boutta get some painful lore/background of the past timelines through the dlc i think so imagine feasting (suffering) on the angstragic dose 😋 plus PLUS for the finished polished version of this!
personal fav ends; 3, 10 & 12 (though this one was more sad witnessing him so reasonably desentisized and just ready to retry following after).
on a side note, where can we get the stickers? they were TOTES adorbs that i had this urge to use them for real chatting, would it be permissible?
and also, not sure if this count as unregistered yet expression or glitch..but it was funny to see floating blush of Sage’s sprite around here when encountering him on train.
glad i could still enjoy for what it had in store 4 days late haha, merry anniversary for my beloved battle-maniac ginger, heres to another year of comrade //close bonded arm//-in arm camaraderie<3 this was real relaxing comfort fanwork, the backgrounds and the gui brought out that peaceful soft mood.. reminded back to the years when i first got into the franchise and fell at first sight of this guy that watching the first duel with him flied me near close to heaven and dire hyperfixation, in missing and yearning i wanna smooch him so bad,,
5 stars for the malewife cook-baker’s full course dinner served with love and a sweet smile for the cherry on top <3 he provides for you, pamper you spoiled and really attentive to look out for your safety any possible danger around you. a perfect boyfriend and perfect for the one and only if you dont mind the side effects of(spoilershh)
gaslight and momentary caging syndrome. i love how the dialogue bar was really part of the bars (literal) all along.
yuppers it worked, thanks so much for the fix!! only problem was that i encountered another error when i was trying to reload, but otherwise it didnt affect me that much since i still got to replay to the end. error code;
############################################################################################ ERROR in action number 1 of Step Event0 for object obj_ypb_part1: Variable <unknown_object>.obj_vngen_room_goto_proxy(101001, -2147483648) not set before reading it. at gml_Script_vngen_room_goto ############################################################################################ gml_Script_vngen_room_goto (line -1) gml_Script_vngen_file_load gml_Object_obj_ypb_part1_Step_0
yes yes veryy fascinating something about mysterious man with pretty, long eyelashes and smitten (not-so-subtly unsettling) detailed gaze really did things to me; pinning me on the spot in a (loving) chokehold.
the hues, letterbox widescreen effect with those subtitles gave a fitting cinematic look that’d remind of old animation and movie likee nailing down the sense of nostalgic soft retro vibes draped over the suspenseful tension. many greek myth refs i had to look up to associate and connect them together so i could grasp context more, only got a bundle of theories though and i’d have to move onto the main series but so gripping!!
spoiler-ish
i had a feeling something happened to the protag themself and the guy knew and clung onto the truth only he knew atm, i think. update: dont tell me he's seongjin??end 1 was cute and most fav of mine for prob obvious reasons lol im weak to that pout and smile.
perfect relaxing and smell-the-roses-connected-to-nature vibes. got the adorable imagery of birdlife, especially on the second one depicted the bouncy small birds, loved em onomatopoeia rhythm, lovely poems that amplified the birds’ characteristics and nice voiced out option to tour you through the poems!