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Manedza

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A member registered Nov 06, 2019 · View creator page →

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personally this wasnt that bad for an old project, first impression it gave me the vibes of old-school, golden classic type of 90s style from how you had to made do with whatever assets or packs you got your hand on, plus youre one of the OGs in yan char. this was admittedly the one unity project that didnt really get troublesome, had the right screen size for my playing preference too so i chose to pick back up again to refresh my memories of playing it back then (wasnt and still kinda not on the best terms with unity projects TT), i figured i’d try getting back to replay your works starting from the oldest and see how i felt about them.

moving on to the actual general aspects of the game, got some nice varying enough optimizations of the speech, name and outfit (though i didnt dare to pick others since they were too exposing not family friendly to be displayed/glimpsed in front of a family member ahah;; ), actually the speech styles got through their intended impacts in the choice of words despite no voice (just embarrasingly i was a bit late catching up after i got confused adjusting the volume and only realized when i read the comment mentioning about it). have got all the endss, i think the seventh one might be the most canon since it was the final one lol, but the best one would be the second ending i kept getting. onto that note it was just sorta strict how the choices could easily lead a player down with one affection apart to the dead end of second-third end, i had to see the guide as i experienced around. the start was rough in the sense of this sudden healthy-parent-nag fussy routine and discipline enforced on the player (but fair enough the government would want a win-win from giving free synthetic assistant like that), it could form an imbalance of the resulting choices. for example as said if it is under 3, you will get sent to ending 3–i tried to proceed with exact 3 affection pts as it’s not really under, still got end 3.. ironically second end was like dodging a bullet, one step away from him malfunctioning lol

well still though, the building trust and how a player’s treatment affected him was rewarding as the story progressed on to the meaty messed up part in lovesick gaslight and guilt trip combo wahoo, also the sticking out side ahoge hair of his was cute little detail i would be getting distracted with it and felt :3 aside from his expressive eyes.

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right off the bat it gave the sense that something was wrong and showed the gravity of situation the sister hid from her own brother,, but as quick as the story progressed, it felt almost like the wrong suddenness was fading? when we got to control as the brother, felt like we were going with the flow or on a quest to save the sister, though, a children’s innocence in navigating the world stayed through him. the puzzles were nice enough to get the thought gears moving a bit. also loved how you can pick just one food out of three with the jacket potato being canon one i think lol.

i was kinda stumped for a good moment on the password of that CODE outside the box (literally? lol), because i had the same problem as the previous commenter that should had already been fixed since i played this latest version but it remained a bug still there. i figured it out that for the passwork to work; you had to stay on the passcode screen specifically as you input while having the CODE note open in the background. there was another bug mentioned earlier on here too about choosing read the diary on the bookshelf, it still didn’t remove the picture so it was kinda forcing you to read through or else it would be a loop repeating stuck ‘You pick up the diary … -No.’ -> ‘You pick up the diary’–like that lol, the same bug was also encountered on the music box. another weird thing, the book Ethan read on table during lunch wasn’t visible for me. . and the (last) thing i noticed was the pictures used like the diary, butterfly book and the music box, im wondering what the sources since the credits didnt have them mentioned or anything.

the jacket potato you kept after putting it away in the fridge and the music box particularly didnt serve much connection value to the other items, i mean i think the latter was loosely linked as music to that ghost character but with everything else combined, they only came off as passing implications… not enough sympathy given for the ghost and ended as afterthought, i assumed

spoilers the lore went something like Isabella the pianist got a secret admirer, he didnt get the message to back off andd Isabella got killed as she was thinking to quit for their each and both last resort.
on that note, this could need a content warning just for heads up along with the bright colors that can be a strain on the eyes. other story parts could be developed a little further with longer pace to build that foreboding atmosphere and maybe revealed at least to the point where players could grasp the message more clearly with the weight of its meaning, how they were the only ones living, where were the parents or others.. why was the world still draped in the mixed color hues like there was something left unsolved.

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okay finally finished it (remembered about this just now) phew was def giving me the chills and creeps exploring the places while i was fumbling with the input lol. would’ve been wise for the protag to think of booking on out after seeing those dolls or being in a literal empty old/abandoned mansion, they were asking to be haunted/cursed at that rate. i think it might made for a more gripping atmosphere if accompanied by sfxs for those noises/sounds

arts and all this game production to function and run in less than a day! the true hard worker bee here haha, anyway had my fun, plus loving the soft and nice watercolor aesthetic, fulfilled every req in 6 days because i just found out by the midweek that you could.. go to other maps other than the one meadow outside and skipped the first day of work by accidentally sleeping in, sounded about right.

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pretty and immersive atmospheric game, loved the changing color of textbox, the overall color palette and art. story was really bittersweet, angst at times was in the way it got me crying over Temi lol and the best friend (forgot their default name;; ) such vicious cycle around the hero theme..

so far, i think i’ve got 4 ends as of yet (inluding the final/sixth one), but to get the other ends particularly starting from saving any guardian and the departure, it didn’t really work well currently through the Scene Select yeah because the scenes got skipped and jumped with only a black screen. sorry im a bit stuck like another commenter lol i couldn’t really got around it unless i reset/retry from beginning. i will be on the lookout for this and to get that seventh end!

also i think around here the pronoun switch was missed to custom since i picked ‘he/him’

had my fun until day 9, thought i would last at least up to day 10 lol im guessing it doesn’t have game over screen or anything like that as of yet? since the game’s turn just stopped there when i didn’t have any cards left.

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had fun keep swimming around, doing favors (pranks and/or accidental union) of quests, and some grinding laps for dem legs goal 🔥 enriched by educational interesting fun facts! the pun of that scientist end got me good too haha.

although a particular persistent problem was that the text seemed to disappear on occasions. i dont know what exactly triggered it i think it just started from my like second playthrough? even after i refreshed the page or retry for another play.

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cozy lo-fi aesthetic hit right on the spot that amplified the road trip in companionable feel-good atmosphere with some friend, one new and fun technical(ly) support of about-to-be roommate ⸜(。 ˃ ᵕ ˂ )⸝♡

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this cooking up some cool, solid setting and story. honestly a bit curious to see how Ines and Simon dynamic would develop and adapt through fragile, strained coexistence after that reveal but the end was perfectly put for that tension-hype to anticipate for more from there on! the art and backgrounds was softly scrumptious in a way it brought up and accentuated the matching vibes with theme like that glow-in-the-dark forest, the academy look, and esp the last cg gave off the feel of epic ‘this is just the beginning’

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i was just thinking how could i proceed to another end while exploring the choices and if i didn’t read the featuring part more clearly when scrolling down, i wouldn’t have expected the guy could actually be friends with a random stranger lol the getting to know interaction wasnt bad just realistic dose haha (tho more realistic for the route option of not opting to talk with the stranger and thought ‘oh cool looking person’, leaving it at just that before going back home prob thinking back on how the guy could’ve hit up a conversation and even be friends but ehh) also not expecting for the stranger to offer a chance to interact again since left the conversation just hanging when the guy’s turn was called. the distinct, contrasting duality mind was so real with one just trying its best with a present-directing view while the other is just like ambulance siren of a spiral mental. got all endings, would be nice if i just tried getting the bad and flight-response end first before the good end tbh, couldnt help but to automatically respond how i needed to, and got one social blunder of ordering a tea which luckily the cafe did have, otherwise xD lol, these kinda inanimate-look characters’ whatever it was called, the designs were neato too like felt human-ly.. i was kinda expecting some real explosion happen judging from the title in a way of imagining the guy overheated so bad he just exploded?? i think there was piece of dialogue referencing something like that i dont remember how did it went but anyway i think i found one bug where this dialogue switched character label/tag here after you let the time run out in answering the how’s it going question.

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it was nice with the supporting atmospheric-fairytale storybook texture vibes of the art. fated-soulmate and reincarnation trope my fav! Syl was pretty, flirting/teasing him in every choice i could pick haha, just wished it made much longer of lasting cause-effect reactive impacts on the story or their interactions with more flavor, i think the story had potential to be expanded to hit that angst-with happy end feel just right, it was just kinda fast-paced to process through but but!! i still enjoyed the take from this political-kingdom-conflict perspective and how we got a glimpse of how Prince Syl was formerly under Cinderella-treatment. the sudden voice that saved to allow for that true kiss through his consciousness was mysteriously curious though…

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this was a simple breeze of lighthearted adorbs experience presenting good dreamy childhood friends trope and past, i adore both the twins!<3 also they brought me back memories and resemblances of the Choi twins, plus they both wore glasses, charming to boot lol

i think this might warrant a content warning of mild profanity considering how Asher speaks often swearing and all.

and had this happened while stumbling Florian’s box, im guessing i lacked enough points of his route since i was between the edge of Asher-leaning choices, because it displayed Florian’s name to his box correctly on my second playthrough.

kinda buggy around this box aspect esp when skipping through that the scenes could keep progressing by even with the box contents just stayed there on screen until of course you removed and click on the last hidden item to be looped back into that box-reading journal-bedroom event.

for a job that had you ̶(̶f̶o̶r̶c̶e̶d̶)̶ ̶ accidentally signed away your agreement without much heads up to be in place of another world where charming personified season men were the other colleagues/their own boss.. more information on where do i apply to such real no fake, generous company like yes please/j

Despite the workplace setting, it was more at a cozy, leisure place to wind down from if you had an actual, tiring job RL. just all nice fluff, pleasant colorful aesthetic season-themed in which you can form bonds for a friendship or romance to tick off that office/workplace romance trope! Top favs in order were Rye, Yuto, and Sol. Having a feeling that Briar would take second/third place though.. just seemed like another of my type character i look forward and will be anticipating for!

some errors were just the typos and incorrect placement of name tag while still in narrative mode, like some in the beginning, of Rye’s line and in Yuto’s route.

dope asf!! the opening animation and the GUI overall hitting those old, nostalgic internet-and-web vibes once full of wonders until along with it, also encapsulated the powerless feeling of corrupted beyond the web’s reach, the.. not so pleasant experiences caught you up in a whirlwind. felt bad that she had taken it pretty hard esp considering her identity and nature as this internet/computer data for first time too… like damn sorry girl. though this served good for the consideration of wake-up call to redirect things beyond control and responsibilities not sweep us away in its overwhelming turbulence

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narasi sceneny sudah lumayan, tema kasih sayang yang berbeda dari umumnya rata-rata asmara lebih memberi ini kesan sejuk dekat kehidupan penuh cinta dari hal simpel bisa bikin bahagia/kenyang hati dan serasi sama kebijaksanaan khas kakek-kakek random, pas pergantian POV dan berubah warnanya juga wau ok 👍 menanti kelanjutannya dan perkembangannya, semoga cucu kakek minimal baik-baik sehat.

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a solid demo so far, really marvelous and proud to see this slowly grew and built into what it is with what how much efforts powered through from that old demo i had played and have been following the progress since! (also still the same loyal Caius’ and Rigel’s fan, love me some eyepatch animen, the library bonding events spoiled me good hehhe despite ahem, my own suspicions/reservations about him). this brings me back… the battle sequence pumped me up too esp with Mabel, so excited for the White Raven Day and possibly date(s)/dance with some my favs! it felt like fun immersion in those isekai fantasy-themed world but through controlling the heroine herself, on a distinctive, different fresh take of the trope!

some bugs i found so far were;

  • the occurrence of status bar appearing out of menu, just need to try once or few times reopen-closing the status from menu to make them disappear due to how another status bar could appear in turn.

  • encountered this upon saving through options that still had the dialogue box and another one on interation with Caius in library.

  • this broken dialogue portrait of Ciel

  • triggering unsuitable dialogue of the knights when alone on the day of training with Mabel

  • some other were just need polishing passability on objects (like those in briefing room, church, the stores, + how Ciel phased through her door like this while with Mabel after talking with Rigel)

hell yea we makin it outta zombie apocalypse with this otome gang 🗣🗣🗣🔥🔥💯

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jay was real(atable) af and Verrin was gorgouers <3 would love the big critter to spoon with! very gentle and embarrassingly respectful than the shameless protag with m̶y̶ her instincts of a mosnterlover antenna

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when the story had me too immersed in its atmosphere, folded fast and warmed up to the dearest love interest that i had to lock in aiming for the more nicer/neutral-sounding options and dodged the bad end flags or avoided to be a thorn in his side.

succeeded first try on getting his romantic end too despite the one dumb risky option picked that i’d thought would be the one to bring me to my demise XD

i fear my morbid curiousity for the other pair of prisoners Violo-Vivere would really get me killed straight away though and I would find myself missing the fluff and comforting blessing of Heimos was compared to them even if i might favor the yan-horror aspects wml lol

some typos found below: Allow ‘me’ I could ‘feel’ ‘devastating’ It must feel like an ‘eternity’ ‘sentiment’

underrated gem, this was actually really cool and absorbing with the solid worldbuild setting and lore. i think there were just many references to history/myth bits that went over my head or either mixed up in my memories that I would appreciate a glossary/encyclopedia of related core facts if it were ever considered, though in the limited timeframe applying historical themes, it was already a blast of riveting story! The death/murder depicted sprite of certain characters successfully got me stunned in horror, too because wow. Isidorus’ dragged out punishment-to-torture was satisfying lol much deserved of him despite Esquilinius supposedly straight up get rid of him. I adored Finn’s moments, the teasing-vulnerable-trust dynamic with Kveldulf, and of course, the righteous Esquilinius’ development falling for Una. Delyth carried the characters on her back though cool OP mom that thankfully didn’t fall victim to some disaster like the usual other moms of a protag. That traveling by the ends opened up the brewing possibility of a sequel tbh, though it still tied up nicely for hopeful, resolved tone conclusion overall.

One Latin word usage that kinda confused me was the vitis when Esquilinius said he will beat Isidorus half to death with the vitis (which i searched for the meaning was grapevine?)

Recommended Route Order would be starting from Finn’s leaning choices, then Kveldulf or Esquilinius (due to the chronological reveal of the white horse’s name and how she mentioned about going on a ride with Esquilinius but not encountered when i did his route unless picking the specific choice to spend the time fishing with Finn from what i remember). I listed out the typos through here courtesy of the renedit tool; https://user-uploads.perchance.org/file/8687fd8ce323d4416c35d4bb2cbe33fc.txt

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lighthearted, wholesome and bite-sized (the battle was cool little addition too) with all the lovely characters and art even in the short span of story.

I loved the bouncy animation of Damien’s ears and wagging tail, added the charm of eager doggo trying hard to please his master (ノ ˃ˋᗜˊ˂ )ノ

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this one’s fucking scary on horror psychological (also physiology level due to real life parasitic infection this was probably inspired of esp explaining the creative green color, bright suspicious candy and the portrayed self-destructive behaviours), comedic gold though, i couldn’t stop losing my shit over the (obvious more insane) choices and from William’s mannerisms bruh.. 💀 after few tries, i had to lock in and chose the (boring) normal options to get all other ends.

just some bugs i encountered were this when i tried to click on the save button behind the options textbox lol

also from what i experienced, i couldn’t reload saves right away from the quick button, just able to reload from title.

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beautifully written, poetic and breathtaking (both were pretty and dashing like imagine how more awesome they’d look growing up -preferably together and not dying-). playing around with character positions, how the background and choices set up, aligned, fitting in and the GUI very fresh off the classic fairytales strengthened the cinematic-quality impact (and yearning trope in here was irresistibly strong it could drive you crazy like you were in her shoes or brought you to tears, in both cases, it happened to me). the changing titles after getting ends were also icing on the cake.

I’ll be eagerly awaiting for their continued (side) story in The Last Winter Night.

Heya, I’m flattered to hear that..! You can reach me on X or bluesky under the same user mouanonn in which I just followed you too there. I was about to DM you on bluesky but your account can’t be sent messages when I tried. I’d be interested for experience and trying around, yes, thank you so much for the offer. If it’s still open, feel free!

okay umm i think im stuck and confused how do i progress, so far i have got the cleaning items (spray and cloth) which i thought to use on the computer/gunk/substance but i couldn’t figure out the correct input or combo. also still thinking where to use the wrought-iron poker…

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another fav one of classic (also fav) fairytale-inspired retelling yayy, main set in a tea shop made sense for me to connect from barley tea since barley Thumbelina’s origin and all.

The characters were lively and with designs unique certainly gave memorable impression especially those i loved most; Serg (age gap wasnt enough he had to hit that gap moe charm), Ross, Linda, Nina, I̶n̶s̶p̶e̶c̶t̶o̶r̶ Granny Gadget herself, Marius and Ray our fairy prince in shining glass statue whoo (yea might as well mention everyone but maybe in order of personal favorability). story was lighthearted, and wholesome too for a bonus beside the CG ends aftermath.. satisfying ദ്ദി(´ω`★)

waguhh.. i croak in devastation as i fall to my knees it’s not completed.. /j i misunderstood the ‘Released’ status thinking it was finished, it was on me for not reading this devlog because i got too excited trying this out too.

anyway, i loved the characters, as usual they were charming plus all glitzed up coloring suit the magical-jewelry theme, their dynamics very much enjoyable to watch through and their banters even more meshed amusement that tapped into those classic whatever rivals/enemies-to-lovers they got going. Diamond was hilarious, he got me dying on that sudden reveal and the sailor moon ref mentioned!? was gold. i kinda blanked for a moment on the naming part thinking if there might be canon names and easter eggs but i decided to just mess around by whatever names i came up with which i did have fun on. shortly put, i very much look forward to future release/updates, also delving into lore and mention of second life was also something interesting to note

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Really cute and those desserts were mouthwatering i can taste it from here.. (´﹃`) the translation could be polished a bit but it was understandable, i just didn’t understand this one time the red-haired character ordered something along like whopper, i was fumbling until the time ran out.

love the colorful, adorable characters with each of their own (sometimes, troublesome) preferences, the character on last day near closing time was such a sweet lifesaver too I loved him! Would love to know more about these recurring non-generic characters, I have a feeling it’s from another project, but I can’t know much yet since the language is beyond my understanding.

peak in a way this got me fooled, kinda foul reference for Timmy though what did he do😭 the others’ descriptions were fair ig, loved how the blue one was drawn like electric pole haha, i sure hope there weren’t any foreshadowing beneath this silly encounter !!

bruaiieeeekkk hes gorgoues<3 very darling-ish charming and also tbh fell in love with his piercing eyes ever since first sight. honestly for that replayability, new content fulfillment, and ease of suspenseful nerves from waiting, i’d love regular updates like in an full course and eventual rounded meal but no rush either for the anticipation of finished version, the wait would be worth and the release would be like to feast on main dish! keep it up woot woot (`・ω・´)ᕗ

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absolutely rooting for the budding romance that will sprout following the result from mc’s crush reciprocated by the ghostly regular! even if our adored spring onion guy might be coming down lovestruck with a spring fever… heh anyays im wondering if blooming delights would be the sequel/continuation or mayybe another character’s love taking in same universe but either way same main setting as in the cafe? leaning to the former since the true/end 2’s name was related and all. the surrounding mysteries (who was the -another?- stalker he disposed of but prob the rude man-karen? his origins that seemed to hint at some fantasy/supernatural lore or maybe he was just some guy lol)

onto the next, these just um small things that threw me off a bit.

  • this vague noticeable shape of a customer in the background that i almost forgot it was intended to be only us there but to change this specific background would certainly need alternative one and maybe in the future update but i’d like to also think it gave this tiny spook feeling of not being truly alone what with the ghostly regular and all..
  • and then, this reference of ‘a regular’ rather than ‘the regular’ made me think of this guy being not the target crush of mc, like another random regular but then it was revealed to be indeed that regular based on his favorite of same pineapple candy.

this one was different from the usual viewpoint as the thief, and playing as the one catching a thief instead gave it a certain air of novelty combined with the fancy GUI that enriched the hidden-risk high-class grappling on the rich’s underworld..

i loved the hint of red riding hood being together with the hunter though, would love to see their story. but anyway, it was a double win-win success situation for her (except when the wolf missed the lucky chance to be (taken in) recruited, but amusing for those new bits end dialogue after every time choosing to shoot)

classic cinderella nostalgia retold but the mc took over more initiative to steal his heart herself (unknowingly, also won his love bonding through food chemistry rather than just fall in love at first sight, plus she got herself a handsomely daring prince who could/would control the weather for her❤️ i might say the Prince was the most favorite so far for me) just really sweet dreamy spectacular (another) bedtime short story fit to go through before i go to sleep.

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heartwarming meaningful quick experience but it ended satisfyingly as usual (aside from the bit morbidly(/playful irony on the goldfish’s part)-tone intended of molten bad end haha). the changing sprites based on received ends were a nice, cool touch too. characters were full of life, charming and the goldfish was a regal flowy of goldfish’s beauty to behold! all the pretty prince(sses) honestly.. starting to wonder who was the weird girl and the mysterious storyteller… im guessing it’ll be like a recurring side mystery/bonus easter egg or somethin but maybe also unveils more behind this fairytale thief or in general same universe like a mastermind perhaps, just a theory based on my following the stories so far!

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udah lumayanlah nice, keren bg. Cuma tinggal rapihin lebih mendetail/mulus, ramein bumbu-bumbunya biar makin sedeep (fitur, item, shop dsb tambah variasi karakter dan rintangan di update mendatang) pasti makin pooll deh. Apalagi kalo ada rencana nanti kayak papan skor saingan sama player lain/highest skor kita yang kecatat dalam game buat kepuasan referensi tersendiri aja.

Ada sedikit bbrp error teknis yang ku notis bisa diliat contohny dalam screen record-ku; Kotak ujung kanan atas ga nampilin nama karakter entah kenapa kosong begitu, framenya agak tipis-tipis nge-glitch di sisi kanan layar pas siang maupun malam. https://files.catbox.moe/9dtms4.mp4

Sisanyaa tunggu publish sama audiens nambah lewat google play store klo syaratnya udh pada terpenuhi ya dan sambil rajin-rajin kabarin update aj soal game ini. Semoga sukses jaya, bro.

awwwaww hes really adorb and loveable and very cuddly-accessible with his cat form plus points for the moment of burying our face into his exposed belly that left him speechless haha. Looking forward to the next chap/theme of him!

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heartwarming short story of picking up and helping a wounded local catboy in need <3 (´ω`)

really coozzy and all nice colours/vibes of that vaporwave, y2k, webcore mix with good old 90s shoujo retro style…

needless to say, Nox’s first appearance/meeting was hmmm full of respect(f̶u̶l̶l̶y̶ ̶̶s̶t̶a̶r̶i̶n̶g̶) and what better way to greet your neighbor than rude banters to get you all worked up for that firey 🔥 enemies-to-lovers(/friends, frenemies) chemistry?

the art, backgrounds, GUI was pretty and top-notch. maybe also hoping for one of those links/buttons on webchat screen to work (like in Date w/Death I think, good way to advertise your other project(s)!)

delving into story.. it was a little too fast-paced or sudden for that burn to be savored personally, so i’d be hopeful and waiting of (not there yet) those well-done juicy dynamic explored more down to the bits..! (the plural use of vampires though and hint of mysterious Elis still remaining single?? oh boy, a tease of future route/possibility. ..maybe? at any rate, looking forward to more those yummy updates!)

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game overall was a firm tough luck-punishing loop through the levels as you navigate. for me, im starting to see a vague pattern that the difficulty towards mid-level of moonlit rogue/third area spiked too sharp for the past hours ive been trying to pass it, even more since this heavily relied on rng (that wasn’t really forgiving on me many times out of the few really rare results i was lucky enough just around the earlier levels despite replayability). based on that, i dont think this may pass up as roguelite because every death just reset progress clean with any skills and items all gone from the beginning compared to roguelike which i think fit better to define this game. but aside from that! loved the retro pixel graphics and that detail on title screen for starting or exiting with defeat encounters.

theres 7 areas.. though right now i cant imagine surviving that long as it may get harder-leap of difficulty just to retry from the very beginning, there could be some progress/elements to be carried along as accommodation ahead, not sure yet. um, prob will try to replay it again and leaving it to my future self in hopes of kinder luck to get through this skill issue haha.

edit: finally got to the fourth area/skull plains i think, barely scraped by the first stage with my already low health and resources though. edit2: got to stage 3 of skull plains…. there were many annoying frog wizards…

i got it, thanks a bunch..!