hey, it was cute and smooth quick experience:D great job, looking forward to more levels and whatever future plans ahead of this.
Manedza
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another underrated gem.. daniel was very cutie patootie sweetheart, the setting and dialogue felt natural to make you settled right away. just a bit unsure, i think the story was going backwards in flashbacks since sleeping in the crate? some backgrounds felt kinda out of place too like the maid’s living quarters esp, but prob just placeholders for the demo as of now. hopeful to see this come to its full fledged completion one day.. ^^
this scratched the spot if you like action-thriller/revenge movies like equalizer, beekeeper and john wick. like yess loving it when they go apeshit over losing (literally) people close to them that’s their only worth connection to their normalcy and sanity.
had to say mr. red here was valid though, detective kinda deserving what came his way since he took those moments with his family for granted. but on the other hand, i get the feeling of having to finish this one thing so it could get out of the way, distancing with it away from the important thing and rather be safe than sorry when the threat was right behind your back.. neither was a win-win so it just left you this one miserable void. i’d hope all of that in the story was just some bad dream, premonition to teach him a lesson or something. i think it would create a more stable attachment to the characters if the flow of story were slower, things escalated quickly for sure. anyway, also cool to hear that two opposing characters were voiced by same one voice actor.
yknow the top favoritism of william made sense since he was a real one here and got mc’s back like yeah damn girlie have priorities, the key is to get yourself a man who looks at you the way he looked at her, the chemistry with him the most fitting so. felt either sus or too alert with Auguste, and for Jay, i just felt guilty and sad. i have a feeling it might be connected with the purple boy mentioned in William’s story, leading to the reasoning behind Erica’s act there.. and what with Theo being Auguste’s desk mate.
that aside, the swinging screen following mouse way was nice in an added unsettleness that felt like something could jump at me, a fourth-wall break shenanigan happening.. (or just how the screen shook at the same time i got surprised), and how the zoom-in with the move of characters too, gripped me like i was there in her shoes tbh. cool and funny that the way cg appearing was designed like a some-dang-ref body discovery. i think aside from the one trouble of skipped voiced dialogue bits and how William’s voice pan the same in my headphone at times (thinking it might be one of his quirks atp..), that resulting same dialogue in the sleepover break was kinda inconsistent since when Erica picked either Jay or Auguste supposed to be the place according their places, not from bahtroom again or something like that.
another story beautifully done well! i love how both routes tied things up and all came together that complement-complete as a whole true story. best end was def one in William’s route though haha, i prided myself on being able to play through knowing which one would be bad ends that i aimed first as usual before getting each and all but mostly because the way narrative told and guided us through was satisfying and distinct. Thank God i could die happy spoilers
through Pei-er’s spirit resting in peace with William’s lol.
im curious on how you pronounce the -er term was it like ‘err’ or something else? The historical parts like war, revolution and the context revolved i feel, deserved its own place in the glossary it didnt help i still dont get it too much.
also this needed the usual content advisory like in Rosenberg, got myself real spooked by the loud noises of knocking and especially William’s shooting haha, and probably other aspects noted,spoilers
(being held at gunpoint for that one betrayal lying scene with the children lol, the soldiers, and prob the religious themes)
others i noted were usual typing errors so do feel free to look up ones i list below if there were some youre unaware of!
- defined name mixed in narration of ‘Haorang took in a deep breath, frowning, and then continued.’
- William’s dialogue typo; “It is what they can an ‘energy bar’ these days.”
- Pei-er - defined name mixed in narration of ‘Mr. Bill shook his head and smiled enigmatically’
- Pei-er’s dialogue typo; “Well then, I must bide you farewell now sir”
- commas could be used in some sentence since the flow can look confusing, like in here,

- Will’s dialogue typo; “Each being, no matter if they are human, ghoul or ghost, has a distinctive aura no other being can micmic.”
- Will’s dialogue typo after choosing no special preference; “At you sure?”
- missed Wuyapo by Pei-er in the children scene i think since its supposed to be Aawupo.
- Pei-er’s dialogue typo; “You’re so young.. yet so knowledgable.”
- Will’s dialogue typo in his route upon being offered to explore by Haorang; “… Just be causal.”
think thats all from me!
heyy nice to see the new update, glad we could get a refreshing look of Viktor<3 and new arts! this made me excited to replay it all over again despite having got all ends. at any rate, quite a treat to be coming back to it one day! in the meanwhile, im itching to give your other works a go, so look forward to that haha
what they did really sucked and disgusting:( twitter has always been a cesspool,, hope youre doing alright at least author, know that with your character and your own rights, theres still some true ones hanging around to back your voice. and, i’d be interested to see how your new future work come to be that should be refreshing to you nonetheless. take care.
a man with hat, green hair and sharply dressed, signed me up on spot!! struck gold with this for so many endings. not even offered his own name, kinda leaving me hanging here with bountiful expectations of hoping to be his most special customer..💔😞liked how the title transitioned into the setting right away, like it just switched back and forth but that was refreshing.
not new that it’s a hit-or-miss on stat raising genre for me, but this one hit and ticked the nostalgia boxes of princess maker goldies era that pushed me all fired up for the girl’s best/good end (have yet to get it since yknow, i could only buy enough for one of that tool so SPOIL
had to separate with my daughter and then it was supposed to be reunion after those 10+ years? kinda cliffhanger.)
the beginning of repeating deaths suprisingly brought me back to times of watching a death time-loop genre like rezero and when they cry.. it was interesting to see how it unfolded from all the way just encountering, experiencing a one-time strange event to having to accept there were monsters looming your back, getting introduced to this hunting organization before meeting ‘the daughter’, was expecting she would spare us from going through those deaths lol but at least points for monster knowledge(+free trauma). couldve been worse, ig.
i bet my guy Rae blushed and kicked his feet all giddy like a schoolgirl lol just adorable, and Adriel was, oh man a force of freak accidents, in his own endearing way haha loving how to utilise all those shoujo cliches to take the initiative yourself or encouraged him to his confession or doom.. first game considered with all the rules of one involved, it was good going, i liked the simple but did its job (literally) creative textbox design. always inspiring and glad to see developers like you managed to work together and paired up with the voice actor, other programmers.. that this one seemed and felt seamless, overall complete and impressive effort involved behind it<3
you got the entire backrooms space all for yourself to enjoy (driving yourself crazy) to your heart’s content. no cheap jumpscares or chasing scenes, true horrors along the way were taste of peeled sanity drywall from having so often scrambling about the walls for those invisible doors i could almost imagine seeing letters forming on the wallpapers with the paint fusing to the pressed skin, and the sense of damp carpet bracing your steps deeper to merge your footing into the place it could devour you.
apologies for my personal long analysis in advance, im aware of the backrooms as much as the passing memes, the lore is beyond my knowing. yes so absolutely was solid as psychology horror material to be desentisized to the claustrophobic warped lemmeouttaherelemmeouttaherelemmeouttahere look.
well, that aside, while the achievements were a nice telling semblance of the character’s progress or rooting the trapped loop scene. i think it would be nice to learn enough of the character, more reactions as we went further into exploring as at least a grounding element to power through since it felt like, i guess intended, to be in the mc’s shoes. also it instilled the tone of us actually holding (and abusing) authority over him that he didnt tire of walking, stripped from basic needs of starving, or dehydration to at least put him to an end but we have the choice to give him mercy as if we were responsible for throwing him there and pushing him to the limits as his only purpose, yeah another aspect of the horror for it aside from some guilt, no monsters but we might be the one inhuman as much as him in that way he could survive for so many steps and long distance while prob the space distorting his mortality through the suffering.
“…the shadow at the edge of your bed leans closer. He’s patient. Curious. Wrong. And under the terror and bravado, he’s not exactly what he seems.” alr hes a particular vicious cat breed

he radiated hehe and :3 mischief if we could sidestep the terrors he had us in a chokehold verge of death literally, those smirks live rent free in my head (and bed) now

if i could toss a pick up a wornout pick up line i’d be asking if im the menu cuz.. me n u hahahahahh and left out of breath because of my own wheezing, except when im either the toy or food, or more that wouldnt sound too hot on my part..
anyway loving the branching many choices available already, although not every one led to an end exactly, still excited for every opened up paths. loved me the curious and direct route most. just simple to tread carefully and temper at least the bond with my own special demon paralysis in an i̶m̶b̶a̶l̶a̶n̶c̶e̶ negotiable partnership kinda deal when life is in shambles with sleepless nights for sure.
im cooked and guilty as charged thinking the dad was real classy charming and literally cheered on his first story of ‘business’
i think he was the lore spoilers?
mysterious storyteller or whatever in the fairytale thief saga?

ending list in order received: ash grey, aragonite white, alabaster white, onyx white, calcite white, howlite white, velvet red, agate white, rich black, i wonder if the ending names were how much closer they relate in shades/connect with snow white colour? or there could be some symbolism i missed. top favs on first sight: Dominic, Richard (despite laughing at the fact he looked more like the vampire), ..Ethel’s father. came to like: Dietrich, Dale, Derek.
i think there was a reference of red riding hood in the velvet red end?
you could reach up to half a day or more to finish this if casually or first-time player with multiple retries through game over because that was what i felt and even then, it took days lol, so i assumed this finished version was what the supposed story with its shorter than the original length like? okay aside from that question, the following were the rest of my thoughts during the gameplay.
- first impression was the closer perspective that can set you on edge from feeling the zoomed in horror and limited field of vision.
- the shadow of the character sprite, the way it was shaped and inconsistently dense, and cropped sprite at times could look striking, they clash especially during scenes with bright background like this,
they blend well enough when it’s dark/black, though they do could use adjustment to fade or smoothed out more. only Ron’s sprite looked fine to me. - kinda a plot hole i think on the second night, after being woken up by the tv noises which i chose to ignore, followed by alarm to wake up again… Helena said it was morning but right after being prompted to turn off the tv and doing so, she said about going back to sleep? what about work? i thought maybe because she was too stressed out or something but she also said that she couldnt afford to take a day off because of the work pile then also, after hiding from that spooky someone, she said it was last night… that entire day she also spent not going to work since she was in her home, with Ron and everything. im not quite sure if i missed on something connected to that, maybe it was one of strange things happening that messed with the time or it could be a clue of the fake Helena or something?
- the hint not disappearing properly whenever we take a look, choosing x makes that hint stick on the screen unless you reopen and then deliberately press the “close” choice. so, there was no x to cancel or close which i noticed was slightly annoying when i was particularly checking the vending machines and not forced to keep buying more lol.
- this was what unsettled me the most tbh, when you had to
spoilers
escape and retry more than once after going through that particular SA scene with the principal plus in the shoes of the mc too that could be.. triggering, it didnt help that the skipping/fast forwarding feature was too slow, this can get tedious in having to skip through scenes/chapters even multiple times, and i still have yet to know where to pick up from to get those other two endings, if it does require you from the earlier chapters i think i would be content with just the ‘normal’ endings which wasnt exactly happy one for Ron or the best one kinda. back on that uncomfortable scene, i think it would do good to be more specific in the warning like the disturbing content doesnt really suffice (plus what with the blood, bullying, capgras syndrome this was likely inspired off and probably some other elements contained within), still vague and i didnt even expect there would be something like that. while i appreciate the prompt to save after completing every chapter, it would be better to add more of those especially before some chasing events. - the second statue piece misplaced text on supposed ‘painting’ piece

overall, this brought me back to those golden nostalgic era of rpg maker horror except like layered in retro vhs, cranked creepy factor that gave me the shivers and tentativeness on exploring those hallways haha. my favorite character was Beta, and i liked how Helena’s character development shone through admirably.
this was sick! loved the designs and piqued by the characters so far (kaelith and aria got my most interest so far.. although as much curious about the animal chesspieces they represent and how would they tie with each other, i think what i can see was the deer, the bunny, the mouse, cat, goat, squirrel, and idk for cecilia and not really sure on some of them still but part of the fun anyway), kinda relieving the game ends before the voting part haha (having flashbacks to the dark times).
there were typos like one mixup of the Nyar with Naya name, and Kaelith’s dialogue of “if anyone’s voice shifts from their spot …” being labeled in Lilith’s name, and few others though they didnt impede the playthrough much, also some things like the spot when Leon got out of the room and stood there for a sec blocked the way, and when Eula pointed out about the locked storage room despite not interacting with the door yet.
this got potential to kill it and rose to the level of those other death games-themed works. by itself, it was already whole cool idea to be expanded upon and plans of the effort put into it were clear, had added life and variety of personality so far. i wonder if we could get through the game in like pacifist mode or something, and im guessing theres prob another killer than the mc actually.. only most difficult thing to deal with would be the suspicion, just exciting to find out the stretch of possibilities anyhow!
you didnt disappoint as usual! howard’s a real one who fits the cutie patootie term the best, all ends were heartwarming in their own way though either the two or three were the true, happy ones with him;) liked the little addition of in-game warnings, preference, credits roll,achievements and the cgs too! edit: forgot about this but i think the minus was that, can be kinda confusing to know which ones meant to be flashback at times they were thrown abruptly especially when in the middle of navigating the objects or in the attic, like oh i thought this was still in the present when Howard disappeared etc.
this was really painful to read through for me i had to take breaks in between , im digging this came back wrong trope with angst to suffer like yeah why not this was prob the best option to go with if youre like me. So. i couldn’t have the heart to pick the choices of being mean (or even watching a playthrough for a bad end) when i could just focus on getting through it to a happy/best end.
got the second end 💔💔 loved how the neutrality just gave away the unspoken fear of him (and from picking the one choice to easily divert you like that.. for me it was just almost indistinguishable difference on choosing to look away or keep staring like damn sorry) the perspective was different too in comparison with the happy, accepting one im kms.
that aside, found the one text too long like on the dinner “it had always been him dominating these conversations … “ got cut off in the text box. also a missed defined name around here..
.
the GUI and art design still rocked tho, the puzzle was a nice cool addition adding to the depth too (took some time from being distraught by the emotions and sobs).
hey so ive been wondering how many endings or was it just one, true, that one? because it wasnt kinda cool (inserted spoiler here)
you had to traumatize and wound my feeble heart shedding tears over their deaths and the graves, too wtf./hj, though hopefully maybe the lil guy would come around looking from that very end detail scene
No worries, i had a lotta fun!
That was a relief! (hope there won’t be worse haha or will there?)
That’s okay!
Actually it was like a common feature atp since I’ve seen other players playing other games, and I myself had played a different one made in this engine, it was that moody you can’t really help it. Sometimes it weirdly worked to avoid skipping but then it skimmed past over the other texts haha.
Luckily, this one was particularly not much of a problem despite the shortcomings of the engine, plus it was a quick read too, i think it would be fine to keep sticking to it as long as the projects are short or linear yeah.
edit: i have a suggestion that maybe you could join a game jam to increase the game’s visibility like i think it would fit women’s game fest this fall, but ultimately if you want to ofc!
i cant anymore im giving in to playing this unfinished version ASAP it was love and the urge to marry this suspicious glasses caring coworkerwwWILL UPDATE THIS COMMENT
update: weoeowoeweeh what a creep right off the bad to know all the right ways to take care of his colleague,exactly what the doctor ordered eh. very curious on many things but especially how he was different before, too, like what prompted this change and the fixation that came with it i wonder. i was expecting being drugged or kidnapped but that wasnt in the warning (yet probs lol) so it just left you with this hanging dread and missing phone didnt help whatsoever. literally stuck with this guy, at least there wasnt any snowstorm to keep them cooped up together for the next few days yeah..
anyways, i found some missed/misplaced narration format;
- like this one from you feel the heat blah bla

- Stanley’s dialogue on Swallow your pride
- and this mixed up
i will delete this part if you had noticed it already or should you mind!
tyranobuilder was kinda rocky in the skipping feature though like even encountering the unread script and the config of unread text skip being off, it still them skipped over so just a heads up for anyone utilising it.
Hey, this was actually interesting so far! there was this nagging sense that i couldn’t help but felt off about this circus, im curious what’s the lore going to be behind it.
so far the characters meshed naturally with each other and into the setting i noticed that i guess it helped due to keeping up with what was going on, their reactions and actions in between still like juggled a good dynamic. customization didnt really disturb the flow or anything so far, they succeeded in player’s immersion, though cant say yet of the personality quiz and the book result but i have a feeling it would affect some major plot points later on like appealing to one of the love interests or something. oh yeah also! i’d like to help out tidying up and sweeping those typos at your convenience on how best should i notify you on them since there were quite scattered many across.
too buggy for me that it’s testing my patience more than challenging fun;; like for example the player gets stuck with bot opponent if it steps/you step on it way too many times (an example of my struggles; https://files.catbox.moe/904akb.mp4 ), at the moment the movement was slippery, and another one was when it was on level three I think, the moment you hit the top about to win with the boost finish and you fall back down behind the blocking metal boxes or even ordinary brick boxes that you hit a literal barrier to freeze you in place unable to fly up and land above the cloud or get any bonus coinsXd
got potential still, and would hit that satisfactory aspect if it ever gets polished further to have goals beyond this prototype of 2022 presented currently..
pretty cute adventure to have a blast with your little egg buddy and the power of egg crack to defeat wizard haha neat levels and puzzles!
just found some softlocking bugs i think like, stuck when calling the egg between these gaps
and this.. right after i threw the egg and rushed to get it.
similar thing happened when i jumped on the button with the egg in the wizard level, so another suspended in air, though button mashing possibly worked to untangle.
also this was when i passed in-between from pressing the button again lol
and finally this one was when i was in that spot and called for the egg from below.

luckily these levels were quick and easily can be redo so..
it was.. a rapt, speechless-inducing overall, didn’t expect it to be this fleshed-out peak, well done slow burn romance even, had lore and complex twists (+chaos) behind that over the top quality slapstick comedy! spoilers
honestly expected the cupid would be the waiter but was the devil (?) all along lol that scheming head tilt and personality shift gave me the shivers.. attracted shivers you could say hwehwe.
i lost count and lost it on the waiter’s acrobatic shenanigans and well, let’s say i did laugh at some of Alyssa’s misfortune until i cringed imagining the pain, cried from the bad and normal end lol didnt help that i needed walkthrough to get the best end though still felt the normal suited me best so ┐( ̄ヘ ̄)┌ and well, with that reveal by the best end, Waiter and Dolce (literally my type too sigh) hooked my interest as good and I’ll be seated af for the future work featuring one or any of these characters back.
also found this one tiny typo 
neato Haiku typa poemss
there was a kinda bug when you succeeded past the limit so in the middle of the victory notice, clicking on John’s prompt for poem atm triggered this freeze where it switch to title screen background with his dialogue and floating numbers scattered only for a bit (so sorry i didnt get to screenshot that on time) before returning to normal luckily for me
the first time i played it had already ‘overslept’ two times even when i hit the goal. After i restarted by closing and returned to it, thankfully continuing normally that it until day 42 whoo really fun replay-valuable.
also, this one time when i couldnt buy any more item when it seemed like it had one slot left still empty
unless there will be more space added and could be used later on..
looking forward to the more to come at any rate!



