Solid take on the genre given the time and resolution contraints! I did find myself wishing that I could punch into whatever wall I'm hanging onto rather than having the punch point outward (having to purposely not cling to the wall felt a little awkward and wasn't immediately intuitive for me). I'm also not sure about the fall damage here, since most of the game's pace isn't very methodical and the mechanic is only sparingly relevant - I almost always took fall damage because I forgot about it, rather than having made a mistake in planning.
Regardless, the loop feels nice, visuals are clear, controls snappy. It is a Whole Ass Game made in just a couple weeks. Good work!