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(+1)

I really enjoyed this! I agree that the first screen is the most difficult part. Despite reading your comment, I still had to check the walkthrough to understand how to leave the first room. A clearer hint in the note, something encouraging the player to investigate that particular wall—would help a lot.

The rest of the game communicates which objects to collect and where to use them very clearly, which is a great choice for a jam entry. It’s a solid point-and-click experience that tells a complete little story quickly and effectively. I especially liked the backgrounds and their visual consistency. I saw that you used a model fine-tuned specifically for the game, and the results are integrated very well. Even the relatively simple cutscenes look effective and fit the overall presentation.

Overall, this is a very strong and polished jam entry. Congratulations, great work!

(+1)

Oh, thank you for your detailed comment! I made a mistake with first room for a jam entry for sure. One thing you can not do as a point and click designer is to play your own game to test its difficulty. Probably the best solution to this problem would be to ask AI to write another verse to a note, something like "and if you stuck in front of a dead wall one brick is the key to escape of it all". I know how frustrating it is to continue playing pac after consuting a walkthough so I'm very greatfull you stick to it and experienced whole game!