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(1 edit) (+1)

One other question for you alfred, as I'm still getting used to using Godot and thinking about materials like this. How do I enable "Alpha scissor" transparency for the custom shader we made? I found "unshaded" and it's great, but I'm also trying to apply some fancy effects to some textures with transparency and I just can't seem to make it work right.


Scroll down here, there's a section about Alpha Scissor in visual shaders: https://danielilett.com/2024-02-06-tut8-1-godot-shader-intro/