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(+1)

My feedback -

I genuinely LOVE the idea and the setting! The only actual problem imo is the amount of text you have to go through for each section.. I and many others hate that haha, and i too wanted to quit cuz i had to read all that.

Tho the text walls being divided and only appearing when that part of the game is interacted with is better than nothing but i still think you can atleast optimize that text to be more small pointers of 1 line each to get the point across.

Other than that
For the feedback you wanted..

I love the music and the backgrounds! Ig you could work a bit more on the backgrounds and the ui to make them look better but i think the music is really cool and fits in perfectly for me. The only nitpick for the music was the transition between days.. I could always notice the music whenever a day changed.. 

Tho that was kinda useful ig to keep track of when  i crossed a day.. Maybe you could fix the transitions and add a feature where you get a notification or maybe the transition itself sticks out less but is noticible enough to tell the player that a day has passed..

I do agree from another commenter that the game could use some more SFX here and there, but it  wasnt that big a problem imo

some more smaller nitpiicks were - 
- The endings could be more expressive, like they get the message across but maybe some text there aswell? I mean that is the one place i would not mind reading some text haha
- When the rats die in testing, their sprite change is not very noticible.. Maybe there was more of a change like a smell coming off of their bodies or like just small "x" on their eyes to communicate that they have died
- This one is even smaller but for the intro text revealing, the revealed text moves to adjust for the text that is being revealed, imo its better if the text that has been revealed does not move after the matter...
(you can change the "Visible Characters behaviour" property of the text node in the editor for this)

Overall I loved the game! Iirc i was around day 4 hour 5 when i finished which was my first attempt so its pretty lenient and not really hard to beat..
Its not exactly hard i mean but still quite fun to go around and play with the researching and crafting system

Tho i do need to mention that it CAN get a bit monotonous researching and sleeping constantly to get new stuff (as i kept sleeping for an hr or 2 and researching instead of taking long breaks)..
(tbh the crafting and recepie unlocks arent that infrequent but i did notice this problem once or twice)
For the researching, maybe you could have an alternate via a computer so you also gotta research on the internet maybe and have some new mini games there aswell

But.. 
It feels good to save an entire town :)

Wow, Thank you so much for all the feedback!

the tutorials are too emersive breaking i agree, i liked the idea of another commenter to essentially split them into smaller texts and have each appear when they are interacted with (Like showing the energy bar or pillow when the energy goes down for the first time). So ill probably implement that.

im glad you liked the music and art, tho ill probably change the music. i plan on having a single longer theme for the music thats less upbeat and energetic. and replace the sense of urgency with transitions between days (Like cutscenes or something) similar to what you suggested. i also originally planned for more SFX, specifically whenever you click on something, but it got irritating after like 10 minutes lol. ill still be adding more SFX but maybe not like that.

regarding the art, i know it needs more depth, The rats could use a bit more detail. ill probably look more into that if i have the time!

i also originally planned for the outro to be similar to the intro, but as you said it probably wouldve been too much reading. i thought showing the infected rat either die or be cured depending on the ending conveyed the same message without the need for words. its not elaborate, but it did the job well enough to keep.

Beating the game this early on day 4 is definitely possible, but i assume you cheated the system to do that. I assume you binge researched all the recipes before really crafting anything. i probably shouldve had something that prevents the player from doing that. I initially intented to have the player order all the basic ingredients (like the water, sugar and salt etc..) including the rats and that these recources would be limited (and take time to be delivered obviously). but i didnt have the time for it During GMTK and ultimately decided it wouldnt really help with the games rhythm. I do agree researching is too monotone, and i like your idea of adding a different way to research via the computer, Maybe i could even have power outages to stop the player from binge research?

Thank you again for the feedback!

Ps.I was looking to fix the text in the intro so thank you for the tip ill look into it as soon as i can!