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(+1)

The gameplay is good; the effort put into the tutorial and level design is really impressive; the music suits the vibe of the game, and the humor works really well.

Only things that could use improvement: Movement feels a little too slippery in the game. In the tutorial, the turn rate seems much too slow (different than the actual game). Since you end up dodging enemy attacks and trying to shoot them when they are far away, they are little more than a few pixels, so might be good to have a consistent color for the enemies.

This definitely has the potential to be expanded into a larger game. Well done.

(+1)

I'm happy you liked the game and thank you very much for your feedback! 😀

I'll have to look on the camera  sensitivity then! 

You have a point that the enemies are hard to see when they're far away. This was a problem I had quite some hard time with. Because I wanted to have multiple enemy types in the game, distinguishing between them was hard when they used the same color palette.  Therefore I used different bright colors for different enemies. The idea was that when you se bright pink pixel, you should know that its the pink slime. You see a green pixel? Its the big green slime. Orage pixel is a floating fireball. Blue pixel is the giant slime and purple with bright yellow is the mage. Even so, looks like my solution still wasn't perfect 🤣.

I bet there is a more elegant solution than mine and yours might be better. I'll try to experiment more in the future! 😁👍