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I think there was a lot of creative choices for the different effects on the character. Static bullets were very cool I don't think I'd seen that one before, and the shadows around the player created a unique effect where you felt like you were hunting around an arena cautiously. Once the enemies started to ramp up it was a lot of fun! I think the homing bullets had some issues where they would miss enemies that were close.  As a heads up, there was a tutorial tip that said "make sure to eliminate every monster in every room." And I initially misinterpreted that to mean you needed to clear rooms to progress to the next level, when it was more a general tip to keep the enemy count low so you don't get overwhelmed. I played very differently because of that, and I got confused about how many monsters I needed to kill to progress until finally realizing I was just trying to survive. Great job on this, I had a lot of fun!