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Thank you for your feedback! If by events you are referring to the 'bugs' like the rainbow cursor or the illusion ressources, they are caused by excessive use of the harpoon. Each level has a multiplicator (stage 1 has a multi of 0). We called it 'confusion' and wanted to add some more interactions with it but it kinda fell behind. The idea was to have little popups like "they are watching you!" or eerie sounds play each time you passed a confusion threshold. All to simulate the player getting mad from the light of 'the beacon'.