Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Red Menace

4
Posts
A member registered 6 days ago · View creator page →

Creator of

Recent community posts

Very nice sprites and sfx. The moon theme was hit in a creative way with your magic's dependency on the phases. If there was any suggestion it would be more unique cards, but, of course, the scope of the jam limited what could be done. There are some straight upgrades like the hide away card that does the same as guard for half the FP cost.

Thank you for your feedback! If by events you are referring to the 'bugs' like the rainbow cursor or the illusion ressources, they are caused by excessive use of the harpoon. Each level has a multiplicator (stage 1 has a multi of 0). We called it 'confusion' and wanted to add some more interactions with it but it kinda fell behind. The idea was to have little popups like "they are watching you!" or eerie sounds play each time you passed a confusion threshold. All to simulate the player getting mad from the light of 'the beacon'.

(1 edit)

You had some very nice sprites, especially the alien squishing animation in the matter extractor was wonderful and smooth. Having to guide the aliens in was also a nice change of gameplay. The game really would benefit from conveyor belts or any other method of transportion if you cared to add it (the map is relatively small so it's not a must, only if you wish to further expand it later).  One problem I noticed is that meteorites can fall in front of your rocket modules entrance. They dont completely block it but it makes it harder to reach it. I also had trouble in buying a second matter extractor or guiding a second alien into the one I got. You mentioned bugs already but wanted to report on it nonetheless in case you wish to fix it later.

I like the added gameplay element that is the gun. It gives so much more depth than just shooting and upgrading. The graphics were very coherent and pleasant to see. The upper boundary where the ball bounces off of made it a tad bit harder than it had to be. Of course an interesting theme choice with the cowboy that comes as a (positive) surprise!