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When I first realized the pie chart on the side was controlling the frequency of my actions I got very excited! I think the UI choice for this is really cool and felt fresh for an indirect control game! The three choices between feeding the bunnies, retrieving stragglers and preventing foxes were also really clear and I think in general the concept was very intuitive and I think that was executed very well. I think if going further with this, the next steps would be to work on changing the game dynamics more frequently in a moment to moment sense e.g. moments where there's a lot of foxes on screen at once, moments where the bunnies all disperse, just reasons to not settle into an optimal state and have to change how often you're doing the different tasks from moment to moment