Love the concept. Apps were confusing, perhaps you start off with none and then introduce them as the levels go on with reasons to use them? I wonder if having the phone off without seeing it and switching between seeing helpful info and having it off to slow the loss could be an interesting mechanic. Having a prompt show up when you get to a charge point to say what to press would be nice as my first time playing I got to a point and then lost when a cat stole it. Nice start!
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Thanks a lot for the detailed feedback netravelr! You're absolutely right about the apps — my original plan was to start with no apps unlocked and introduce them one by one. The idea was to push players into a "blind treasure hunt" first, then give them tools as they progress. But I really underestimated how hard map design would be, ran out of time, and just unlocked everything at the start. Glad you saw the same thing I was going for!
The phone-off idea is really clever — switching between saving power and checking info could be a fun layer. And yes, a prompt at charge points is something I'll definitely add next time. Several people mentioned the same thing. Thanks again for playing and for the great suggestions