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netravelr

12
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3
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A member registered May 12, 2016 · View creator page →

Creator of

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Thanks so much for playing the game and giving feedback! Once the ritual is done you just need to call upon your familiar (Click/Q when nearby) and once they get there it should finish up. I'll try to make that more clear in the final version, Thanks!

Thanks for the kind words! I'll try to fix that issue before the final submission, thanks for letting me know about it

Nice sprites and use of fades! It would be nice to be able to click to complete each text box as I was able to read faster than how it was displaying. Likewise maybe changing the fonts and/or colors to better fit the rest of the theme of the project. Keeping a consistent art style can be quite difficult, perhaps having some reference images would help? Looking forward to seeing how this develops!

Never rolled, just stayed a 6 6, clicking on the dice, the text, etc. didn’t cause anything to happen for me

Thanks for the feedback! Will adjust the whisker, it was originally a box when prototyping. You're right about the brewing, if I have time I'll try to add some more to it and/or tweak but I think I'm first going to do a sound/audio pass first.  Thanks again :-)

Nice art! I would consider having the text appear over time rather than all at once, or to have that as an option. Missed the rest of the start while I was typing this so not entirely sure of the story, maybe add a way to rewatch? In the tutorial I got to click on the dice but it didn't continue. Maybe because I was on a Mac using Safari? Likewise I wasn't able to zoom in the cards to read. Looking forward to seeing the mobile support!

I dig the aesthetic a lot.  Default mouse sensitivity is quite low, may want to tweak. Likewise the dagger seems a bit short where I wasn't able to hit any enemies so I kept dying in the first room; but I think it could be really nice!

Nice music! I tried to move my mouse and click but didn't notice much of a difference? Maybe because I'm on a Mac in Safari? The text started repeating itself over time, perhaps some additional insights and/or rephrasing could work well for completing the song and keeping people engaged the whole time? I could see maybe screen shake and flashes could maybe be used to up the game feel? Good work!

Really nice! 

For the Grimoire I’d suggest having the tooltip info just show when at the item instead of needing to press another key to see.

Some text overlapping in the Bestiary you may want to tweak

In the how to play screen I’d suggest bolding the actions to help separate them out 

The familiar mentioned a flask when it was offscreen, may wait or have the camera adjust to ensure it’s on screen and maybe flash while it’s talking about it

I’d try to make a bigger deal with the level ups, flash the screen, make a big noise, etc. since it’s a big deal.

Perhaps switch between music when going to the gameplay itself? 

Consider a knockback when the runes hit the enemies?

Looking forward to the final version!

Love the particle effects and the little bob that the player has. Environment is very cool too! I'd suggest adding in WASD support in addition to the arrow keys so I can use the mouse at the same time to look around. Likewise, I wasn't able to hear the music? Clicking the music off didn't toggle it. A how to play screen may be nice to include as well just in case. 

It may take a bit of time to download (currently 98mb). The white line is a loading bar.  Uploaded a new version where it should look a bit better. Hope it works!

Still very much a WIP. Would still love feedback if anyone is interested!