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(+1)

Excellent gameplay concept executed well. Room to expand with such a solid base.

YAYS :

  • The next level up with the more complicated waves was an awesome touch that was needed.
  • The Art suits the low res.
  • Common sound effects are sharp but not annoying / Music is a nice ambience that fits the theme. 
  • Moving background was subtle but made the screen interesting. It did not fight against the harsh red/blue enemies though, so it added to the appeal.
  • Anchoring with SPACE was a neat trick but personally i found myself not using it. May be more useful on bigger maps.

NAYS :

  • Although avoiding the red was intuitive, it was not so obvious to need to hit the blue. I did realise after a few plays, and you did have it in the [?] menu so that's on me for not reading :P I feel like there could be a more obvious way to portray it / integrate that obvious link with the graphics you already have.
  • I loved playing over and over but dreaded having to use the mouse when i was just using keyboard so precisely. Add menu navigation with keys?

Thoughts : 

I'd love to see bigger grids in future too / weird shapes (eg diamond) to also explore this!