Oooh, yeeeaaah, it's all coming together.
YAYS :
- The intro audio got me into the mood RIGHT AWAY, plus after you finish a challenge.
- Loved the way the camera moves as you look up/down
- The power ups seemed cool, didn't get to explore them all yet.
- Enemies clearly telegraphed their attacks, also the different types of enemeis. Loved the doggos. Need some more variance for seeing them in the distance.
- Character animations suit the style, and with a few frames telegraph it really well.
- Leaving the bodies on the ground made it easier for me to navigate my way around and add to the power fantasy - nice touch.
- Combat is fast but requires some thought.
- Watching other enemies attack one another really sold the ambiance as well.
NAYS :
- Stamina bar is same colour as all the blood we're dropping everywhere, i often ignored it / couldn't see it.
- Locking onto an enemy still felt a bit weird, can we have an indicator like an outline or our reticle to help aim. I ended up just doing combat without that mode but it seemed promising
- Didn't rrealise you can loot foes - walked all over so many bodies :D
Thoughts
- Potentially be able to swap the camera view from over one shoulder to the other for those who prefer it.
AMAZING submission for the themes 'Obey The Game Master' and 'You're Not Allowed To Win'.
One of the submissions i'll be sharing around / coming back to play. Thanks !