Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Tried on WINDOWS : 

YAYS

  • Loved the ambience even in the menu / title screen.
  • Text was very readable & I love the arrow direction design.
  • Being able to 'preview' the map / remember at certain spots, then be blind again was a nice mechanic
  • I liked the audio difference/sprite showing what i was stepping on (EG stone, grass, water)
  • If you do end up warping, it shows a little of the area where you were stuck, so you can keep it in mind when you go back to strategise.
  • The character art is very sweet.
  • Tile graphics were calming and refreshing. Looked good with low resoltuion

NAYS

  • When you hit a wall, it's just silent.  Expected a gentle buzz or nudge or a cross X indicator on the side you can't go.
  • Opening and closing your eyes without moving still uses it up.
  • Being locked into [Z] as the button not [SPACE] or [ENTER] during the intro menus felt odd.
  • At one point I warped when on top of a checkpoint and then couldn't move around anymore (as in game no longer accepted movement but i could still WARP / got stuck.

Excellent use of the theme!

Reminds me of PROXIMATE but with visuals, instead of a HUD / text heavy solution, You may enjoy that game as well :).

(+1)

Thank you for your thoughts! I actually did experiment with wall bumping effects, but found that they gave a little bit too much away and made sliding against the wall to progress even more effective than it already is, which I wasn't fond of.