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(+1)

Neat project. Always a fan of hyperbolic tilings, though in this case I haven’t seen the geometry actually affect much yet mechanically– the tight branching paths would seem to make the game similar to a branching network of doors– but the rendering and such is cool. The gameplay was surprisingly serviceable given your disclaimer, and, although the aesthetic is not my cup of tea, I will probably play the rest of the demo some other time; I stopped partway through clearing all the raflesias past Uma.

thank you for giving it a spin!