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I really like the idea you have here -- it's a solid foundation for a really tense and exciting game.

To that end, I would say to give the player more acoustic feedback when they click on interactable things - also, make sure the visual language of your game draws a clear distinction between things the player can click on and things they can't.

I can't wait to see you execute on it to its fullest extent!

Thank you very much for both trying the game and giving feedback, I appreciate it! I'm planning to add more sound effects into the game's post-jam build, including auditory foreshadowing of events and computer blips and beeps. Poor time management on my part meant that the ambient music was the only audio made in time for the jam release. The U.I. visual style is something I want to improve as well, as it was something that was more rushed than I wanted it to be and the colour contrast/visual distinction between buttons and windows needs improvement. Thanks for taking the time out of your week to try it!