That's fantastic! I can't wait to use it in my game! Just a small suggestion: the sword is currently too basic. I hope it can support customization to allow for different outfits, including hair, clothing, and removing the shield. I'm looking forward to a full customization feature, or perhaps support for custom resource replacement? I'd like to replace it with my own drawn clothing and sword.
Viewing post in Isometric Character comments
In case you want a custom sword then you would need to create a new layer on the swod group at the aseprite file or just draw a new sword on the current sword layer (rapier). There's a code that already change equipment (based on the layers and organization of the aseprite file) on the demo unity package (but I'm still working on a tutorial to explain how it works)