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In case you want a custom sword then you would need to create a new layer on the swod group at the aseprite file or just draw a new sword on the current sword layer (rapier). There's a code that already change equipment (based on the layers and organization of the aseprite file) on the demo unity package (but I'm still working on a tutorial to explain how it works)

Ohh i see - is this going to only be possible in the unity package? I am using godot and would love to be able to access this feature as well! This project does everything i am looking for and i am amazed at how cool it is!