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Thanks for the feedback!  I started toying around with a look ahead function but I ran out of time before I could make it work.  I also really wanted to make more bank shot obstacles but unity's physics engine decided to not want to bounce off of anything for me.  As I mentioned in a previous comment, while play testing I found that I would get so close to the end just to run out of dashes due to having to use a dash earlier to let's say, escape a whirlpool and it felt a little infuriating.  To fix this I just made the side whirlpools super strong as I felt that getting sucked into a trap would be a lot less annoying than being a screen away from the end and not being able to finish.  Looking back I do agree with you.  Thank you for your feedback!