Good start to twin stick shooter mechanics.
It took me a moment to realize there was mouse aiming, probably becasue the lack of visual feedback. Generatlly the player should look where they're aiming.
Sometimes the axes made sounds on impact, so collisions seemed to be detected, but damage seemed to be random. And I'm sure you're already aware of the projectile momentum issues.
But yeah it's a good start. With more time I'm sure it would've been much better.