Good advice, I’ll try doing that in the next jam.
KFCufc
Creator of
Recent community posts
Thank you for playing the game and for the feedback.
You’re absolutely right about the issues with the game. I should have added more visual feedback, and I also should have worked more on the animations, since they are in the game but are pretty rough. The axe momentum definitely needs to be fixed, as you mentioned, and the camera position could be improved as well. I originally wanted to make a roguelike game.
In short, there’s still a lot of work to do. If I had spent more time on this project, I think it could have turned into something good.
Thanks again for playing and for the feedback!
Thanks a lot for playing and for the feedback! I'm really glad you enjoyed the resource management aspect and that it gave you RTS vibes. There actually is an end goal. The slider at the bottom of the screen represents the asteroid's position. If it reaches the minimum value, you lose. If you push it all the way to the maximum by launching enough tires, you win. I realize now that I should have explained this much more clearly in the game. Thanks for pointing it out!
Thank you so much for playing! I'm really glad you enjoyed the resource management and managed to build such a big workforce)
And thanks for mentioning the fullscreen issue. Unfortunately, I didn't have enough time before the jam deadline to figure out how to properly support windowed mode in the Web version, so for now the game is best played in fullscreen.
Thanks for playing and for the feedback! I actually know about this issue, but unfortunately it's still a mystery to me why it happens. I wasn't able to reproduce it consistently or figure out what's causing it before the jam deadline. I'm glad you gave the game another chance and managed to get the hang of it. Thanks again!


