spent about 12 hours with this so far. and man. this project has a LONG way to go. even though it's just a demo for now, it's not a demo that inspires confidence. maybe it just wasn't ready to be available publicly.
the countless interlocked systems are superfluous at best and annoying at worst.
navigating most of the maps is a baffling chore, and a surprising amount of my playtime was spent trying to figure out how to leave whatever city that i was in at the time.
as far as character building and skills go, the sheer number of things to acquire and use is so much that it feels less like something to consider and immerse yourself into and more like a landfill of disposable menu options.
the combat balance is... uhhhh.... uhhhhhh.... its certainly is a thing.
and the bugs are so numerous and the code is so bloated with funny AI nonsense that i have no idea how much time it would take to bring this game into an enjoyable state.
you've got a lot of work to do, but it just might be possible to make sense of the madness. I hope it's possible, because the scope of it all is commendable.