Yeah I have to agree. As interesting as this project is, it's a little too hectic in its current state. So many skills crammed in that have no real use. Procedural generation is really messy. The lack of handcrafted content leaves the game feeling like a jumbled mess of vomit at times.
I still think there's a lot of potential. The dev just needs to focus on quality over quantity. At least 80% of the skills should be removed. Combat needs to be easier to follow, damage calculations seem all over the place and there needs to be more refinement and mundaneness to the world. This is meant to be sort of a life sim, so the world needs to feel like an actual world.