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(+1)

Thank you so much for the thoughtful feedback—and especially for catching the mouse issue. You were absolutely right: keyboard/controller purchasing still worked, but pointer input could fail in the Web build. I’ve just deployed a fix for mouse and touch purchasing on both the node tiles and the PURCHASE / UPGRADE button, and added regression tests for those paths. A full page refresh may be needed to load the updated build. I really appreciate the detailed report and the kind words about the CHARGE/core loop and skill tree!

(+1)

That was fast — nice work turning the mouse/touch purchasing fix around mid-jam, and adding regression tests for those paths is exactly the right call. Happy the report helped. I'll give the updated build another spin. Good luck in the voting!

Thanks again—I really appreciate you taking the time to retest the updated build. Your report helped make the game better for everyone. Good luck with CHARGE! in the voting too!